Hey guys,
I am using Pathfinding Direct Movement" project as an example for my turn-based game in order to show me the path that player is going to follow. I want to make it so the suggested route would have no range limit, but since it is a turn-based game the idea is to mark somehow the distance a player can go in 1 turn. So you guys understand me better, think on how the turn-based movement is made in Divinity games, where you can go X distance in 1 turn, rahter than X cells.
I cant figure out how to spawn a sprite within 3000 distance range along the pathfinding route, to show the player the max distance it can go in 1 turn.
Can you guys help me with his? Thanks in advance!