incxp's Forum Posts

  • 2 posts
  • Thanks for the example, its exactly how i want it to work! Can you share a project file or a screenshot of the pathfinding - moveto loop?

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  • Hey guys,

    I am using Pathfinding Direct Movement" project as an example for my turn-based game in order to show me the path that player is going to follow. I want to make it so the suggested route would have no range limit, but since it is a turn-based game the idea is to mark somehow the distance a player can go in 1 turn. So you guys understand me better, think on how the turn-based movement is made in Divinity games, where you can go X distance in 1 turn, rahter than X cells.

    I cant figure out how to spawn a sprite within 3000 distance range along the pathfinding route, to show the player the max distance it can go in 1 turn.

    Can you guys help me with his? Thanks in advance!

  • 2 posts