cybertron7's Recent Forum Activity

  • I really don't have more info than this, it's from customers.

    I did however try my Android gamepad by Ipega, and note that Gamepad input doesn't work on my iPhone.

    Am I missing a setting for gamepads?

    Tagged:

  • Yeah twas only 28mb of Memory. I totally got it 100% working at one point! I made a few other changes and broke it again.

    Going to run some more tests, will get back to you. What ever is causing it is super weird.

  • So here's the thing about android and xcode exports -- you gota configure a bunch of stuff yourself.

    What I do on xcode is just replace the www folder which contains the actual Construct export.

    You'll need to manually create icons, permissions, all that jazz. So do that yourself, and on your next export, just replace the files that are... "outside" of android studio.

    Ya follow?

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  • Reminder :: The "Red" Error "POST 400" Is a common playfab error that indicates the response is negative and is nothing to worry about.

  • HEY! So I've been speaking with and I feel dumb for wasting their time. Again :)

    If you are using the PlayFab plugin they wrote, it is easy to diagnose the issue. In my case, I was simply using a username that was too long.

    Strangely the network tab was showing me the response code of 404 -- PAGE NOT FOUND. I stopped looking further down the line of code -- problem found right?

    Wrong. For some reason it 404's, but the reason comes back in the plugin: USER NAME MUST BE BETWEEN 3-20 CHARACTERS.

    So I shortened the username and it works.

    What system are you using to connect? If you are not using Chadorios' I HIGHLY recommend it.

  • I'm also investigating this at the moment. I think some endpoints on their API might have changed or something....

  • construct.net/en/make-games/manuals/construct-3/tips-and-guides/performance-tips

    Read this. I just went through days of hell. Read this SUPER carefully 5 times.

  • You could do it either way.

    Let's have a condition called "Mood".

    - If Mood = Sad

    -- Create particle effect "Tears"

    - If Mood = Sick

    -- Create particle effect "Boogers"

    You could also do it another way, with 2 buttons that indicate mood.

    - Click on "Sad Button"

    -- Create particle effect "Tears"

    See how that works?

  • construct.net/en/make-games/manuals/construct-3/tips-and-guides/performance-tips

    After reading this and how 'large images' may hurt performance, I thought... Hrmmmm. OK What is the most complex image I have? It was my star wallpaper. So I deleted it.

    What's weird is that it is in use on another layer. But I'm actually able to get into my game levels now.

    Veeeery strange, but picked up a lot of tips from the post above.

  • So how can I detect this and prompt a user about the error? I also need to have this report to my api server so I know about it.

    This is a major isssue for C3

  • (I would post a screenshot but the image icon in the forums does nothing)

  • I am getting so frustrated man. I gave up on this Android TV box, brand new from Amazon $80 bucks that can run Angry Birds but cannot run my friggin MENU.

    So I exported back to my Galaxy S4. It runs a FEW LAYERS of the new menu, but is mostly blank. It's like half of what is going on.

    Ashley -- You need to dive in on this man, have someone from tech support call me and let's crush this problem. I have spent nearly 30 hours trying to identify what's going on. Reach out please.

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cybertron7

Member since 30 Nov, 2014

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