cybertron7's Recent Forum Activity

  • Hey Chadori, I have all your plugins, they're amazing.

    This is the logic I needed, thank you.

    It kept replacing I suppose frame 0 for each loop. So I appreciate you showing me this method, will try it out.

    Again, your plugin suite is CRAZY good. World class customer service. Thank you.

  • Can anyone clarify what's going on here?

    I've got a sprite called profile photo.

    I loop over the players list

    I select the ProfilePhoto sprite and load an image

    It loads, for sure!

    On the next loop, the previous sprite is overwritten :(

    Even if I set a property like "PhotoIsLoaded" and set that true, and build logic around it -- it appears that all sprites are written.

    Anyone have this experience?

    Right now I guess the only solution is creating more instances?

    Tagged:

    This is ****** insane. Here I am, spending hundreds of dollars to hire 'experts' to fix this problem. I deleted plugins, code, stripped everything down.

    Common Scirra, its hard enough to get construct 3 to build without failure, having the wrong ID inserted and getting this ERROR-LESS CRASH is insane. I spent almost 2 months trying to fix this.

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  • I'm going to blog here on my findings... it's complex to use.

    "Facebook - On user logged in" -- This fires BEFORE ANYTHING ELSE! And what more, you don't have to request it to log in. Once you're logged in, it'll run whenever it wants by the looks. So waiting for localdata and so forth doesn't necessarily come before or after. It runs on its' own will...?

  • Facebook - IsReady

    Facebook - OnUserLoggedIn

    These actions seem to be firing AT ALL TIMES, if I put in a browser.alert("The user has logged in") -- it will fire millions of times.

    Is there a proper CapX with this example?

    Also, Facebook seems to sign in right away, it is very unpredictable on how to use. Can I get some clarifiction?

    Tagged:

  • After you export your web based game, it will give you index.html.

    Add your adsense code to that and poof. Ads in your game.

    You can even write javascript functions in this index.html and call those functions from inside C3.

    Problem is every export you have to patch together your index.html -- so a bat/sh script can help.

  • Hello again,

    "Welcome ID: " & FacebookDesktop.UserIDStr

    This simply is returning some other value, which looks like a user ID but is incorrect. What's going on here? :)

    FIXED?

    I published my app from developer mode, logged out, logged in -- poof it works.

    Edit: No longer sure my solution worked, but it's working now. Super weird.

    Tagged:

  • Nevermind.

    C3 Facebook documentation clearly states:

    construct.net/en/make-games/manuals/construct-3/plugin-reference/facebook

    FirstName

    The current user's first name. This is only set after On name available triggers.

    So I added a trigger for this and guess what. It works....

  • SOLVED

    Hey all, as the title says, I'm trying to use the DESKTOP / WEB version of Facebook that ships with C3.

    It doesn't work. I want the first name, and the response from server in JSON is {"first_name":"Greg"}

    But the C3 library is Facebook.FirstName -- so the data is empty.

    Any idea on this? Should I put in a bug report, is this known about etc?

    Their API even says this: developers.facebook.com/docs/graph-api/reference/user

    I'm sort of expecting a translation layer perhaps? first_name becomes FirstName in C3 -- but doesn't appear so.

    Tagged:

  • How to use it's properties. When you load the CapX it does not perform like the demo does, I thought it was broken!

    It has [???] for property values.

    Also the type appears to be a string, so many validations fail unless I cast type int().

    However, I did get this working after a few hours and it's AMAZING. Many thanks to you for saving me hours and hours and hours and hours to create one of these fantastic joysticks.

    If you wanted to vastly improve this, you could do methods like (if SmartJoystick.GetJoystickDirection = "right") and so forth, or just update your Capx and maybe fix those [???]'s they are scary!

    If anyone wants to see this running check out supergigadroid.com

  • Heyyyy man this joystick plugin is awesome -- but I just wasted 30 minutes not understanding how to use it. You should update your Capx -- if you're making sales, obviously, if not... I'm good now. Just a bit frustrated yet relieved this is finally working.

    Edit 1:

    I get SmartJoystcik.[???] and can console.log the X value, but when I go to use it, it is NaN....

  • Ha, I had to google this "Construct 3 iap not working" and I was my own result. So it totally works on iOS and Android if you set it up correctly. I will leave this here from my work, in production app, so there can be no further doubt.

    supergigadroid.com

    Here's the correct registration for products and price data. (Note I am also saving this data for when the user comes back to the screen next time, as the 'registration' phase is complete. So save those values and shove them in. Somehwhat messy code but just look at the EVENT PROCESS, not the code and you'll be fine).

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cybertron7

Member since 30 Nov, 2014

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