cybertron7's Recent Forum Activity

  • I did get my Android working -- it looks like can now bypass the need for Android Studio. Great.

    THE PROBLEM? I had the incorrect value for AdMob. Why this CRASHES THE ENTIRE APPLICATION is crazy. But, looks like it's and "Android issue" and not related to C3. But still, can't C3 do it's own check? Have a button on the object that says "Verify settings" and create an API layer out to AdMob.

    "Settings are INCORRECT, your app will crash upon launching"

  • Yes it's that template, added a bunch of levels, 20+ skins, making an actual game from it.

    Gonna upgrade a few things in the engine and do like, 30+ levels.

    I already added one boss, he's huge. Gonna push for 1m installs on this one!

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  • Hi everyone, any one experienced with the C3 plugin for Game Analytics? It just crashes my app.

    Have you got it working, if so, any details?

    If not -- how are you tracking your in game actions and events?

    Would you be interested in an ACTUAL WORKING game analytics plugin alternative to Game Analytics?

  • I totally get that. It's third party. But I can replicate crashes with IAP and AdMob.

    The AdMob thing I think you're aware of, and kind of goes into third party on Android Studios' issue. But don't you think popping a notification screen "Exporting to Android Studio: Known issues here" would be a large customer service benefit?

    I think I've got it sorted out now, but I wasted another 30 hours figuring this out :'(

    Still love C3 in general, waiting for apps to finally publish for supergigadroid.com Cheers.

  • Ashley -- Can't this be solved in construct, I mean.

    For example, I just tried the GameAnalytics plugin. It also just crashes at start. Can't C3 do some scanning for an improper configuration that is known to cause crashes?

    Error: Could not build project, "GameAnalytics" is currently not compatible, or not configured correctly.

  • Ugh. Instant crash in Exporting signed APK. Probably because of the AdMob thing...

  • IAP seems to be working out of the box, so that's nice.

  • I deleted the following plugins and it worked:

    - Facebook

    - Twitter

    - In app purchase

    - Ad Mob

    Boots right up. App goes crazy now as my events are busted, but at least it will run.... So the problem is in Construct. If there is something like Facebook unable to connect, it's crazy that it kills the app!

  • Ashley Thanks for clarity.

    android Studio -- I just want to make sure things run on a local device and/or virtual device. I want to test my in app purchases. I *DID* get it working by adding the AdMob code specifically. Yay.

    XCode -- Just got decline from Apple, as the game completely fails to launch. I've even tried removing xcode. This happens SO OFTEN, every single project does this.... Ugh... Time to debug... I just updated to IOS something or other, the new one, maybe it'll fix.

  • OK, finally tracked down the issue. I am using AdMob.

    If the Admob ID isn't created in ANDROID STUDIO the application fails to start. This is insane and needs to be fixed. Aren't there checks in C3? "If failed to register?".

    FATALLY TERMINATE the app? insane. Takes FOREVER to track this stuff down.

    Doesn't this mean the C3 easy build for APK signed certificates is not going to work when this AdMob thing is required?

    It seems to me that C3 could easily prompt the user "Hey, this isn't going to work, you're going to need to manually build in Android Studio because of some SDK requirements".

    EVERY single time I go to build a project in C3 it's days of pain getting it built. :/

  • Hi everyone! So happy to be FINALLY done my friggin C3 project. So here we go again, time to publish the apps.

    Holy crap, what a monster it's been! I am finding that Xcode is broken since SEPTEMBER 2019? The C3 app fails to get past the loading screen. I am so freaked out that my code will not work if I publish it. It's currently awaiting review.

    I'm having the same troubles on Android. I open it up in Android Studio virtual device and it's not working.

    I see that we cannot port to Switch.

    So what is the state of Construct 3? Are these temporary problems (aside from switch which is a Nintendo thing).

    I had to manually specify settings in Xcode for AdMob. I had to rebuild all the default icons.

    Things generally feel messy, but I am hoping much of this is temporary and its being worked on?

    EDIT: Right out of the gate, crashes on iOS and Android. :/

  • VERY COOL

    How can I insert a new line to format my...

    Posts, just like:

    I did here?

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cybertron7

Member since 30 Nov, 2014

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