desjardins2014's Recent Forum Activity

  • anyone?

  • Hey guys / Gals

    Trying to get a tank to point in the right direction when using the pathfinding.. right now he just moves along the path in an awkward way - how can I have it set it angle depending on what way it's facing???

  • stop the timer when it reaches the point in time that you move forward and record that value in a var

  • Oh thats perfect thank you soo much..... PS how do I close this thread and mark it solved?

  • trying to simply have a 32X32 block created on mouse click and have it SNAP to the 32x32 grid and the next block placed if close to the first would snap to the grid beside it...

  • There was a post i can't find now that showed a picture of how the x and y axis work in construct anyone know where that is... or can show me again...

  • what you mean

    "I think "Set isClimbing to True" on the Up Arrow events should be toggle isClimbing instead."

  • This is what I have right now and the player climbs ladders fine - however when moving down the stairs he isn't looping the animation of moving while when moving up the ladder animation plays fine... am I missing something or can anyone see something wrong?

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  • I use the platform with non standard controls. I use a variable to toggle the enemy direction - here is an example you can get the idea.

  • Hey guys/gals been following this scirra.com/tutorials/591/a- ... latformers tutorial to climb ladders.

    I have attached a capx file for viewing - pressing up while at the ladder results in the toon flying up the ladder rather then only moving while the up key is "DOWN" climbing down the ladder works ok though

  • I'll have a peek at the code again but question for you on the second level do I drop a toon in there or just create the layout and when system--> go to layout happens the player ports to the new layout?????

  • Hey Guys could really use some help in figuring out what my problem is... I have a simple concept platformer taking shape and the problem i'm having is moving from level to level... when building the second level or third or fourth do I need to bring a copy of the player into each level cause for some reason what's happening to me is when player enters the bouns level that has a timer when hits zero brings player back to level 1 ( tried to simply use a VAR to hold boolean that toggles if he came from bonus round or not ) if from_bonus = true go to level one and set players position to where the bonus triggered... then I toggle from_bonus = false... but I'm getting two players now spawning one above the other...

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desjardins2014

Member since 25 Nov, 2014

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