desjardins2014's Recent Forum Activity

  • I have two levels - at the completed level 1 prior to going to level two I'm setting a local value in webstorage "LastLevel" = "Level1"

    I'm carrying that value forward and on game over screen it says try again button I have that button set to go to layout by name and have in there webstorage.localvalue("LastLevel") should that work? and equate to Level1

    button does nothing

  • but please try to explain to me what I'm doing wrong..

  • I just want it to go to the game over scereen press the try again and completly start over

  • I'm messing around with a tank game and if you play through and die three times the life meters are working on I have it set to check if life = 0 go to layout gameover --> that layout is just a button to reset global var's and a few player var's but if you'll notice it's showing the gameover layout overtop another layout i'm not understanding why?

  • got it i figured it out - I actually just set it to check if it is overlapping either and if it is to destoy it and pick another spot... seems to work ok...only prob I having now is the enemy tank runs around but sometimes is getting stuck on the side walls and wont move... I added a buffer to the side walls and added that to his obstacles but he still gets stuck on that now... seems when he rotates he overlaps the buffer and gets stuck...

  • thanks they both work well - one more thing.... how can I have it AVOID being created ontop of a certain object I have roads set as solids and I dont want them spawning there...

  • need some math that will create an object at random time intervals in randome locations... tried random(window.height,window.width) but that didn't work

  • Can someone point me toward a tut on having the enenmy shoot at me when I'm close to him... the way I have it working he shoots 100000 bullets while I'm close to him

  • well I did what you added in the on moving and it dont work for me did you make changes to anything else?

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  • ohh thank you - thats perfect.... thanks bruno

  • Attached capx for viewing

  • Ya but it needs three params degree, x and y so what degree would always point in it's motion path?? does that make sense if he moving right I want him to point right and so on

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desjardins2014

Member since 25 Nov, 2014

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