Mathijs90's Recent Forum Activity

  • As for your first problem, it sounds like you want to remove the randomness of the blocks. In that case you need to change the action 'Block - set size to (what size you want it to be)'

    I've created your countdown timer. Check out the things I added on start of layout and touch input to see how I did it.

  • I don't really see what it's doing wrong. The image is about the same as my on screen display. As stated above, png will get you better results than a jpg but at the cost of a bigger file size.

    Have you tried saving it as a png file?

    Make sure you change the invoke download to "test_file.PNG", otherwise it will still save as a jpg.

  • You're welcome! Goodluck with your game

  • Never hesitate to ask. It's how I'm getting my game to work

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  • Here you go:[attachment=0:escmbjqw][/attachment:escmbjqw]

    The use of a global variable for player health wasn't necessary, so I deleted that. Instead you should've used the instance variable everywhere.

    To the health bar going out of bounds I compared the instance variable to the max and minimal amount possible.

    I've also added the condition is not flashing to the object damaging the player. That way the player doesn't instantly die when hitting/overlapping that object.

  • You're welcome

  • Also, if you're simply moving the events you can, click, hold, and then drag events. Which is a lot easier than cutting and pasting if you only want the event to be say one or two places lower in your event sheet, or if you want to have it in between two other events since construct always pastes events at the bottom of the list.

    Apologies if this is in that tutorial Lordshiva

  • [attachment=0:3u4jrekd][/attachment:3u4jrekd](Light is positioned next to the steerlight above the car. Light is set at a height of 200px, and the car at 10px. This was the best result I could get.)

    I've tried the shadowcaster, as it seemed like a good solution for the use of shadow throughout the game. However the shadow is on top of the vehicle, which ofcourse looks kind of ridiculous. Do you know of any other way to accomplish this?

  • For my top down racing game I'm creating shadows for each object to create a depth illusion. This is easy for most object, as they're stationary. However the car can rotate a complete 360 degrees, which means the shadow always has a different shape and angle and position in comparison to the car. Creating 360 different shadow images sound like an awefull lot of work tho, and I was wondering if there's an easier way to do this.

    So if anyone has any tips on how to approach this they are most welcome.

    Thanks!

    I'm guessing you're using a cracked version, because otherwise, as zenox said, it would make no sense not to update. (if you do have a license just ignore this post)

    I'm not against using a cracked version at all, as it allows you to get a good look at the program before making the dedication of a purchase. Did it myself aswell (sorry Scirra ).

    That being said, if you're familiar with the software and you're gonna truly use it (if you're building adds into your game you've definitely past this point) you should buy a license and support the people who worked hard to build this beautiful engine since you're going to make money of it.

  • You're right, it was an exaggeration to help make my question more clear.

  • You're welcome! Goodluck with your game!

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Mathijs90

Member since 25 Nov, 2014

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