Mathijs90's Recent Forum Activity

  • I don't know how to type in Farfesh, but I copied some Arabic text from word into a Construct text object and it worked fine. I also tried setting the text using an event, which worked too. Guessing it should work for you too.

    Hope that helps

  • Even if the biggest size I need is for example 1024x1024 and I usually only need a 64x64?

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  • Hi,

    this might be a bit of a noobish question, but I was wondering if it is more efficient to use one big sprite and just scale that one down when you need a smaller variant, or if it's better to use a set of (the same) sprites with different sizes.

    Context: I'm creating a racing game where I'm using rocks (among other things) as obstacles. They're just simple sprites with a solid behavior and when the player hits them it damages the car. I'm going to use these rocks in different sizes throughout the game and level, but want to keep the game running as efficiently as possible. Therefor I'm not sure if I should use one big .PNG as a sprite and scale that one down, which would mean less sprites for the player to download. But maybe this also means that the game is heavier to run for the player as there could be lots of high res pictures on screen at the same time.

    Anyone knows how this works in construct?

  • I tried both, and both weren't working. Also, when I tested it locally, I made sure that it had a page to go back to.

    It's fixed now. I used the browser action go to URL, and used 'go to "/" (target self)' as a designation, so it always goes back to the webpage, even when the game changes websites or something.

    Not sure if this is the proper way to go at this, but at least it's doing what I want now.

  • not sure what you want to use this for, but it appears to me that using the following actions would be easiest:

    Spawn object (or set visible)

    wait x seconds

    Destroy object (or set invisible)

  • Doesn't the system set time scale action automatically pause all your audio?

  • Hey there,

    I'm creating a game where it is important for the player to be able to switch back and forth between a site and the game. However the browser - go back event is not working. It simply doesn't do anything at all, even though the browser can go back (and does) by clicking the back button in the browser itself. (using google chrome btw)

    The odd part is that the button works fine when I use it to navigate to a different layout, or even an URL.

    Does anyone have an idea what might be causing this problem?

    Any help is appreciated!

  • You'll still need the mirror action on your gun aswell. So like this:

    Event:

    On Right arrow pressed

    Action:

    player Set Not mirrored

    gun Set Not mirrored

    gun Set Not flipped

    Event:

    On Left arrow pressed

    Action:

    player Set mirrored

    gun Set mirrored

    gun Set flipped

    I think it should work like that

  • First of, the else condition for the S control seems unnecessary.

    Both problems can be fixed with the flipped action. Only use this action on your gun sprite, otherwise your player will flip upside down too.

    Hope it helped! Goodluck!

  • I'll be working on this with someone who can code for my own game tomorrow. If I can find a way I'll let you know.

    But if anyone already knows and can save me some work, that'd be great too.

    Edit: Keep an eye on this post too

  • lolpaca

    Wouldn't it be easier to just set the entire loading layer to invisible once the loading is done, instead of making each individual object on it transparent/invisible?

  • Thanks! What I've been looking for

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Mathijs90

Member since 25 Nov, 2014

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