I have made an example : swipemoving.netlify.com
Is this what you need?
These are the events :
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I think you can change the normal variable only, not CONSTANT.
By adding a slider or input textbox(set Type to Number), you can change by set the variable value to :
- Slider.Value
- int(TextBox.Text)
OR you can run your game in debug mode and change it in the Debug window(you can change value of your CONSTANT here).
Sorry, but it not happen with me.
maybe you got some double touches issue. :)
Your touchcount variable still equal 0 when I hit and restart.
I think this could help :
And you need to set the ID "select" for the List object :
Good Luck!
Here is my update on your file :
- On collision with same obstacle
- On Collision with same obstacle
- the variable "stop" will cover your spawning obstacles.
Download :https://drive.google.com/open?id=1RC15HANSYAVpL8CHhoVIv9z8nIoGemCK
Let's check your layer "Initial visibility" in Properties panel.
In next cases, you can upload a screenshot to get better help. :D
Thank You :D
Hi Dru and graham-s, Can you please share me how to give list object the ID of 'select' which is in the properties panel ?
Many Thanks
Niek, we can't open it without source and assets because it is .caproj file.
Can you save it as single file(.capx) and upload again? Thanks.
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You only need to compare when the deathCounter = 3 to allow the lose screen appear and restart the game only.
Instead of the game checks each time player dies as right now.
No problem, mate :)
Glad to help you solve your problem!
Member since 13 Nov, 2014