I used the liquid effect with Alpha Threshold:
crazygames.com/c/casual
I tried with gravity:
Or Apply Force
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This is what I did:
ah Thank you :D
Thanks dop2000 for the detail.
Here is my c3p file: dropbox.com/scl/fi/35a0uzw7772gr8vf1uh5b/Number2Text.c3p
You mean with these numbers:
1511 => isloe
1279 => intag
example like that, right?
And you want to convert from 4 digits and more only, right?
This is what I fixed:
drive.google.com/file/d/1AS1xk_Ug9iJRA6rEU8oSGT8VZ_do6EE9/view
Let me know if you have any question.
You can create HP_bar as container of enemy.
then you can set each HP of enemy to its HP bar
In my game, I used distance joint of physic and let gravity do everything :).
Is this what you want?
crazygames.com/t/physics
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Member since 13 Nov, 2014