hxe's Recent Forum Activity

  • I have the same problem. But it only appears when i export to cocoonjs. With cordova it doesnt appear

    Is a tiled background. Tiled is moving all the time to the left.

    I have exactly the same issue with cocoonjs. I would like to use it because crosswalk has so bad performance of my latest game

  • I'm looking for beta testers for my game called Catventures. Catventures is an endless runner game for the kids:

    [quote:12v7s8l4]You are a cute kitty in amazing adventure away from home. When running in a field, kitty is catching up the butterflies and avoiding non-friendly dogs and other traps.

    Game control is easy, just touch the screen to jump: longer you touch, higher the cat jumps!

    There are hidden games in a game: catch a star or fish to play!

    How far you can run?

    From beta testers I would like to receive feedback about bugs (there are bugs, I know some already) and the ideas how to improve the game.

    Here's beta gameplay demo in Youtube:

    Please join first to Catventures Google community:

    https://plus.google.com/u/0/communities ... 157?cfem=1

    Then you are able to download it at:

    https://play.google.com/apps/testing/net.rasteri.catventures

    If the link doesn't work, please PM your Google gmail address and I will add you to the Catventures Beta testers group.

  • Is there any way to get this work? I created game which reacts for the music. It works with Intel XDK in all emulators, but not in android app.

    If I use web page which has web audio analyzer, it works without issue on my Nexus 9 and Chrome browser.

  • There's now new version available in Google Play Store:

    Collect yellow block to get 5 seconds of immortality!

  • everything works except one error at the end.

    can someone translate this to English please?

    (1 failure)

    Command finished with error code 65: .../appNameiOS/platforms/ios/cordova/build --release,--device

    Error: .../appNameiOS/platforms/ios/cordova/build: Command failed with exit code 65

    at ChildProcess.whenDone (/Developer/cordova/3.5.0-0.2.7/node_modules/cordova/node_modules/cordova-lib/src/cordova/superspawn.js:135:23)

    at ChildProcess.EventEmitter.emit (events.js:98:17)

    at maybeClose (child_process.js:753:16)

    at Process.ChildProcess._handle.onexit (child_process.js:820:5)

    Edit: ok so the problem is that I had both the ad hoc and the release mobileprovions in the file when I should have used one at a time. Just thought I would write this down for people who might face the same problem

    I have the same error, Command finished with error code 65. How did you solved this issue? You mentioned that you had both ad hoc and the release mobileprovisions in the file but what do you mean?

  • Latest update soon in Google Play. Changes:

    -Local high score.

    -Fixed bug with random object spawning. Makes game more fun to play!

  • Mixed Gravity

    On this additive game you need to survive as long as you can by jumping over the blocks. Every time player jumps, the gravity changes making this more challenging than regular endless running games!

    Game requires fast reaction and also good luck.

    Games specs:

    -Retro graphics.

    -Adrenaline music.

    -Easy to control, just touch the screen to jump.

    Now available in Google Play Store:

    https://play.google.com/store/apps/deta ... xedgravity

    Game discussion at Scirra forum:

    mixed-gravity_t140704

  • Now available in Google Play Store:

    https://play.google.com/store/apps/deta ... xedgravity

  • I made latest version little bit easier than presented in a game play demo where I died constantly

    Difficulty levels could be easily added. I try to add global leaderboard next.

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  • Was Flappy Bird too easy? Then try this addictive game and try to survive as long as you can:

    Subscribe to Construct videos now

    On this addictive game you need to survive as long as you can by jumping over the blocks. Every time player jumps, the gravity changes making this more challenging than regular endless running games!

    Game requires fast reaction time and also good luck.

    Games specs:

    -Retro graphics.

    -Adrenaline music.

    -Easy to control, just touch the screen to jump.

    Available at Google Play Store:

    https://play.google.com/store/apps/details?id=net.rasteri.mixedgravity

    Mixed Gravity is now available for Windows Phone:

    https://www.microsoft.com/en-us/store/a ... d-gravity/

    Available for iOS:

    https://itunes.apple.com/app/id1004654564

  • I bought Construct 2 just couple weeks ago and this is my first early alpha demo of the game. This video has music from Youtube library, because I recorded it by using a video capture tool on android device and it didn't capture the sound:

    Subscribe to Construct videos now

    It's still quite boring, but I will develop it further. I have had problems with the platform, the player doesn't jump always if the ground has an angle. That's why the ground is now moving just up/down without any angle change. I have followed the tutorial and I'm using player box and the running cat animation is "attached" to player box. Ground is a block (tiled background) and it is just moving up/down. Background and other objects are moving to create illusion of a running cat. Any tips are welcome.

    I have done everything by myself, but the next game will be done with bigger team <img src="{SMILIES_PATH}/icon_e_smile.gif" alt=":)" title="Smile">

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hxe

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