Cobra's Recent Forum Activity

  • Morals... and that's about it. Like others have said, if your worried that people may take your project and use it as their own, it is best to share it as anything other than a capx.

  • If anyone hasn't already, I really recommend completing these two tutorials:

    https://www.scirra.com/tutorials/37/beg ... onstruct-2

    https://www.scirra.com/tutorials/253/ho ... tform-game

    They are great for becoming familiar with Construct 2 and getting an overall feel of the program. Also, best of luck to everyone. Let us all create our dream games with this awesome program.

  • Hey everyone, haven't posted here yet so figured why not.

    My name is Cobra and I'm from Australia.

    Game creation has been my passion for pretty much my whole life and I'm really happy to have finally found Construct 2. Below is my history so far...

    Commodore BASIC - Unsuccessful

    MUGEN - Put together a couple free Vampire Hunter mods

    RPG Maker 2000 - Started a fan game called Snatcher RPG

    The Games Factory - Unreleased Tetris clone called GemTrix

    RPG Maker XP - Didn't get very far so wasted money really

    Multimedia Fusion - A lot of concepts and menus created... nothing more

    RPG Maker VX - Bought a license but never ended up doing anything with it

    Power Game Factory - My first actual game release: Soulless

    BlitzMax - My second game and the first to make it onto the Mac App Store: Powerslam

    Stencyl - Recreated Soulless with it but then their next update broke the game entirely

    GameSalad - Recreated Soulless again so it could finally find its way onto App Stores

    Those are all the main ones, but Construct 2 is my favourite of the bunch. It makes me happy GameSalad became greedy and now charges a monthly fee for anyone to even have access to their creator. I knew of Construct but since I'd have to run it in VirtualBox never tried it. Turns out despite running it in a virtual machine, Construct 2 outperforms GameSalad by miles. Heck, what took me weeks to do in GameSalad, I've recreated in Construct 2 in days. Really happy with Construct 2, just wish I made the switch sooner...

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  • It's 2015 now and I still want to have Flash exporter, because it's much easier to sell flash games than HTML5 games.

    Unless Adobe suddenly has a burst of passion towards bringing the archaic dinosaur that is Flash up to snuff... it is definitely a dead format. Whatever advantage there is to selling Flash games now will be temporary at best I'm afraid.

  • Don't think there are any yet... but heck, if someone were to sell a good Tapped Out template I'd be the 1st in line to buy it.

  • I was planning to wait for Construct 3 so I could run Construct natively on my Mac... but this is too good to pass up. I've totally gotta buy this and get straight to work on it! Looks mad, thank you so much for creating this... I can't imagine how much hard work would have gone into creating this template but I certainly hope it won't be your last.

  • How awesome! Activision's Boxing is still my favourite boxing game, had a blast with it as a kid. I was actually thinking I should create something inspired by it, and here you are with a remake already. Great work!

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Cobra

Member since 8 Nov, 2014

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