Angiel's Recent Forum Activity

  • Hello. I need help setting up a game that uses pathfinding behaviors to move sprites. I want the sprites not to overlap during their movement and especially when they stop moving.

    Thanks

  • Hi

    This is a game about battles in the Napoleonic era from 1795 until 1815 where the player plays the part of the French (at least for now).

    It includes some Napoleonic battles, Arcole, Marengo, Loano, Mont-Saint-Jean already playable, plus others scenarios in development (Rivoli, Lodi, Talavera etc.), played in a hexagonal turn-based map.

    There are different formations: line, square, general order and troops: line infantry, guard, cavalry, artillery. Victory is achieved by accumulating points, earned for eliminating units + conquering objectives, furthermore

    there is the possibility of an automatic victory or a draw. There are 3 difficulty levels (easy, normal, hard).

    The game is enough simple and fast. More scenarios will be added soon, including a scenario with a random arrangement of the terrain, objectives and the two armies

    There will be a version for windows 10 and probably for Linux.

    Your suggestions and advice are welcome.

    Facebook page: facebook.com/NapoleonicBattles

  • When I use the Behaviors Pathfinding I always have the usual problem. If I order unit A to go to point x and after a few seconds I do the same thing for unit B, the 2 units overlap at point x. I would like unit A to reach x while unit B should stop earlier or at least not overlap with A. Is it possible? Thank you.

  • thanks, I used the desktop (NW.js) export.

  • All the games I created and exported (in HTML5 website) when I start them give the following error:

    "Exported games won't work until you upload them. (When running on the file: /// protocol, block browsers many features from working for security reasons.)"

    I tried to delete lines 48 to 57 from index.html but obviously it doesn't work.

    There is a solution ?

    Ps Construct 2 release 272 (64 bit).

  • Ok, Thanks.

    PS

    I added to Event 11

    spTopView - Has LoS to spEnemy------>

  • Thanks to everyone for the answers <img src="{SMILIES_PATH}/icon_e_biggrin.gif" alt=":D" title="Very Happy">

    dop2000 The system works; I just have to see the "cost" in% CPU and FPS

    brunopalermo Great !! I've modified your example:

    -Added a Player Unit (in my game between English and German I have more than 60 units)

    -Drag & Drop for player unit (faster check los)

    - A Player Unit if in an obstacle, he sees units outside

    Do you think it works?

    https://drive.google.com/file/d/1owjGls ... sp=sharing

    Here is a screenshot of my game

  • Hi

    As the drawing shows I should wish that:

    • the unit had A LOS OK to the unit 1.
    • the units A had blocked the LOS to the unit 2.

    Is there a simple way to accomplish this?

    Thanks

  • Hi

    some questions:

    • can you create a survivial game (similar to Minecraft) with Babylon 3D ?
    • in the course of a game can you make a saving, using the action save & load of Construct 2 or in any other way ?

    Thanks Nicola

    Hello

    excuse me, where can I find what the news about Construct 3 compared to Construct 2 ?

  • Hi

    Thanks for the replies.

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  • Hi

    I have this operation with this result

    3.8 - 3.2 = 5.9999999999999996

    But I do think the result is 0.6

    Is it possible ?

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Angiel

Member since 6 Nov, 2014

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