usbtypec's Recent Forum Activity

  • What's the actual problem, I can't help if I don't know your menu problem. Unless the problem was in the spanish text in which case I don't know. Do you mean your language is incorrect in the editor? If so, go to Menu - Settings - Language

  • There may be a better way, but if all else fails you can open a second tab with the same project and just debug from each, as long as both previews join the same room.

  • One small thing I have noticed in the editor is that some actions and conditions have an underline under them, such as On Start of Layout or Find Path. Why is this? Is it just a QOL thing to make them easier to find, or does it serve a different purpose?

    Tagged:

  • No problem!

  • I would recommend using dt, that seems like the best solution. If that doesn't work tell me. (Btw I think there is a tutorial about dt by Ashley)

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  • No problem! Btw I really do recommend FontStruct, it's free and you can find all sorts of fonts, or even make your own.

  • If this is only happening on that device, it's most likely not Construct's fault, it's just the way the device works. As for the font, most devices have a sort of "Default" font, so make sure you pick a specific font for your text, or use a web font (such as FontStruct.com) as those are universal.

  • Here are some tips:

    1) Go to the Construct manual, there is a section in Tips and Guides about optimizations

    2) The physics behavior is very CPU intensive so that could be the problem

    3) how is the land being generated? That could be the problem, having too many sprites. Make sure the land despawns offscreen.

  • Thanks again dop2000 for all the help, I really appreciate it.

  • Okay, thanks. I do have one question though. I am likely going to use the template idea, but for the level editor why does that have to be a separate project? Could it not just be a different layout?

    And as for spawning things such as enemies, how do I include those in the template for when I spawn the rooms? (Sorry, I'm very new to templates)

  • Okay, I'll use tilemaps then. But is there a way to generate the tiles during runtime using events (perhaps loading from a json array???)

  • Yes, I know this has been asked a lot and can be a difficult task, but I have an idea as to how I can make it much simpler. Essentially, The dungeon is an 8x8 grid of rooms, each with doors on all 4 sides. after picking the random rooms, some doors will be blocked off to create the maze-like part of the dungeon, then I can use pathfinding to see if there is a clear route from start to finish.

    The problem is, I don't know what object to make the rooms. If I use a Sprite, the hitboxes will be an issue since I can't make individual hitboxes in one frame for the walls, and I do not know if I can make tilemaps mid-game using events. Can someone help me, or if there is a simpler method tell me?

    Thanks in advance!

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usbtypec

Member since 25 Sep, 2022

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