usbtypec's Recent Forum Activity

  • I found the issue, since I already add the previous files from Google Play before they were removed, my phone didn't like updating the app with files from a different source. Simply deleting the old files fixed the problem and I can install the new migrated versions now.

  • Are you talking about parallax? If so then theres a Layer setting where you can change it's Parallax scroll, so for example if it was 50% x 50%, it would scroll half as far as the camera.

    Or are you talking about simply having the background scroll down? If so you could use a Sine behavior set to Sawtooth, meaning it will infinitely move in a scrolling-like motion

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  • I used to have some mobile games on the Google Play Store. Recently Google decided to remove all my games and my account due to me not being 18 yet. So now I want to reupload those games to itch.io to preserve them and keep them playable. How do I export a downloadable Android file to itch.io?

    I have tried to use the signed release APK, and after downloading it on my phone it does prompt me to install the game, but after I click OK it then says "App not installed as package appears to be invalid". How do I fix this?

  • Whenever the player starts a touch, I set the TouchStartX value by using Touch.X

    However, comparing this to the Touch object's data shows that they don't have the same values. It says the X position is much less than the TouchStartX, and it also doesn't account for the viewport scrolling.

    Does the Touch object use a different measurement unit than Touch.X?

  • I don't know if this would fix the problem, but try changing the "Trigger Once" to be something like "if Tween 'Deceleration' is NOT playing", Trigger Once is usually pretty clunky and weird with individual instances, or at least it has been in my past experience.

  • I am trying to make a mask so that sprites only show in a certain area. I know how to do this, and I can make the mask work with the sprites using Source In.

    However, the problem is that the mask needs to have color to work. If the mask is invisible or has a transparent image then the sprites don't show. Is there any way to make the mask still function while not having any image on the mask?

  • Oh yeah true I completely forgot about that behavior.

  • To check if each puck has a straight shot to the goal, you can try this:

    For each puck, check the angle from the striker to the puck using angle(striker.x, striker.y, puck.x, puck,y), and have a long invisible line object that is spawned from the puck, and aimed in whatever direction the angle from the striker to the puck was. Then just check if that line intersects with a goal but not any other pucks.

  • Your biggest help will be the first person platformer example, it has all the stuff you need.

    I will say this though, for pretty much anything 3d, I would recommend a different engine such as Godot or Unity. Construct, while able to do 3d, isn't built for it and it will be twice as hard as just using another engine.

  • You'll need to send a picture of the events or share the file, nobody can really do anything if we can't see what it wrong.

  • Recently I made a forum post about an issue with timeline animations, I'm simply asking the question again since it didn't get answered and it could potentially be a bug with the editor that Ashley didn't see since the post was made during their break over the holidays.

    To sum it up, the timelines aren't being affected by anything, whether its events, changing the timeline, or even just deleting them. No matter what I do, it plays the timeline animation without me even ever telling it to do so.

    To do more testing, I opened a new project and added a timeline, and it behaves normally, so why is this only happening in one project? Am I doing something wrong or is it an editor problem?

    In the post I linked there is a screenshot of the events I am using, even though they aren't doing anything.

  • After doing more testing, I think it could be an issue with the editor. Even after I deleted the timeline itself, it still plays on its own and never stops. Events don't have any effect, and the timeline plays on its own, even if there are no events telling it to start.

    Edit: Changing the timeline (such as the duration or the keyframes) also has no affect.

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usbtypec

Member since 25 Sep, 2022

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