ehuddaniel's Recent Forum Activity

    Is there somewhere I can still download Greenworks for NWJS 0.19.4? When I click on the link Dropbox says the file has been removed or made private.

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  • OK, thanks!! Just discovered that my second post about having "figured it out" was all wrong, and now I've got a tilemap filled with solid invisible tiles :/ lol But hey, NOW I know what to do!!! Thank you so much, I was really to the point of total frustration just now.

  • OK, figured it out myself XD lol But for the sake of anyone else out there trying to figure this out, you have to select the erase tile tool, then press the select key on your keyboard while clicking on the rectangular tile tool. Seems a bit involved to me, but hey, it works

    EDIT: Nope, that don't work at all, DON'T do that lol Instead refer to 7Soul's post, which just made my life so much easier

  • So, considering I've been using C2 for quite some time now I feel pretty dumb asking this, but how can I delete multiple tiles at once in the editor? I've tried pairing the erase tool with the rectangular select tool, but to no avail. I saw on a forum someone said "Rectangular Select + Delete" but the only place that got me was a deleted tilemap. Really could use help with this, I'm about to beat my head against a wall in frustration.

  • Hey thanks! Someone else mentioned the movement seems sluggish, so I'm going to play around with increasing Cor's walking speed. Glad you like the vibe, I'm looking forward to posting more and pushing further. It's a lot of fun to work on!

  • Hey everyone, I'm new to the forums here at Scirra, but I've been making games for a while now and using Construct2 for about six months. I would really love your feedback on the first major project I'm working on, a platformer adventure called "Cor." Right now I've just got the very beginning of the game up, but I'd like to know what you think of the look/feel of the game and if you think it's go the chops to become a major release.

    Just a quick peek of what the game looks like. I rely a lot on lighting techniques, but I really want to flesh it out with a lot more art.

    Thanks in advance! You can use this link to play a short demo, basically just some tutorial stuff.

    http://jenito.com/cordemo/index.html

  • Don't much like to bump a thread, but will this be fixed in the next release? I just rely on tilemaps so much in my project.

  • I'm back with another parallax tilemap issue. . . sorry! :/ lol

    Problem Description

    Although a parallax tilemap now displays properly in the editor when "Display parallax in editor" is active, you can't interact with it properly. The mouse works at an improper offset which makes it difficult if not impossible to edit the parallaxed layer, especially if the tilemap is large.

    Attach a Capx

    I've attached a capx which demonstrates the bug.

    Description of Capx

    A single layer containing a tilemap with a parallax ratio of 50, 50 with "disiplay parallax in editor" set to active.

    Steps to Reproduce Bug

    • The above post pretty much explains the steps. When you try editing the tilemap in the editor, the mouse has an incorrect offset relative to the tilemap

    Observed Result

    You can't edit the tilemap well

    Expected Result

    That when you point the cursor at a spot on the parallaxed tilemap it should take the parallax into account and offset your cursor position correctly

    Affected Browsers

    Not a browser issue

    Operating System and Service Pack

    Windows 7 V 6.1 SP 1

    Construct 2 Version ID

    r195

    Display Drivers

    I'm running an HP Pavilion 6 with Intel HD graphics run through ATI drivers and am using the most up to date version available from HP. Problem still persists.

    I feel kinda' like a jerk always posting these parallax tilemap problems!

  • Was just looking at it in my editor and realized that the Tilemap *is* displaying correctly (what you can see of it) but not drawing tiles that *would be* offscreen if the parallax was set to 100, 100. As if the editor is using the X and Y of the view window to determine which tiles should be drawn but not taking the parallax of the Tilemap's layer into account when drawing. I could be way off! lol But thought the observation might help determine what's going on.

  • Problem Description

    When I put a tilemap in a parallaxed layer and choose to display the parallax effect in the editor the tilemap ends up disappearing and exhibiting very odd behavior the more I scroll in the editor

    Attach a Capx

    [attachment=0:3im2dxvb][/attachment:3im2dxvb]

    Description of Capx

    This Capx has 0 events in it, but includes two layers, the lower of which is parallaxed with a tilemap in it. It is set to show the effect in the editor, and displays very buggy.

    Steps to Reproduce Bug

    • Create two layers
    • Set one to 60,60 parallax
    • Set parallax to display in editor
    • Put tilemap in parallax layer

    Observed Result

    As I move around in the editor the tilemap begins to disappear and parallaxes very poorly

    Expected Result

    I expect it to not do this but instead to display the same way it does when I run the project (displays perfectly in browser)

    Affected Browsers

    • Does not affect browsers as it is only an in-editor bug. Displays perfectly fine in the browsers.

    Operating System and Service Pack

    Windows 7 V 6.1 SP 1

    Construct 2 Version ID

    r190

    Display Drivers

    I'm running an HP Pavilion 6 with Intel HD graphics run through ATI drivers and am using the most up to date version available from HP. Problem still persists.

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ehuddaniel

Member since 4 Nov, 2014

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