Parallax Tilemap displays wrong in editor

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This is a black tileset with 2 tilemaps, props, one animated character and more.
  • Problem Description

    When I put a tilemap in a parallaxed layer and choose to display the parallax effect in the editor the tilemap ends up disappearing and exhibiting very odd behavior the more I scroll in the editor

    Attach a Capx

    [attachment=0:3im2dxvb][/attachment:3im2dxvb]

    Description of Capx

    This Capx has 0 events in it, but includes two layers, the lower of which is parallaxed with a tilemap in it. It is set to show the effect in the editor, and displays very buggy.

    Steps to Reproduce Bug

    • Create two layers
    • Set one to 60,60 parallax
    • Set parallax to display in editor
    • Put tilemap in parallax layer

    Observed Result

    As I move around in the editor the tilemap begins to disappear and parallaxes very poorly

    Expected Result

    I expect it to not do this but instead to display the same way it does when I run the project (displays perfectly in browser)

    Affected Browsers

    • Does not affect browsers as it is only an in-editor bug. Displays perfectly fine in the browsers.

    Operating System and Service Pack

    Windows 7 V 6.1 SP 1

    Construct 2 Version ID

    r190

    Display Drivers

    I'm running an HP Pavilion 6 with Intel HD graphics run through ATI drivers and am using the most up to date version available from HP. Problem still persists.

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  • Was just looking at it in my editor and realized that the Tilemap *is* displaying correctly (what you can see of it) but not drawing tiles that *would be* offscreen if the parallax was set to 100, 100. As if the editor is using the X and Y of the view window to determine which tiles should be drawn but not taking the parallax of the Tilemap's layer into account when drawing. I could be way off! lol But thought the observation might help determine what's going on.

  • Thanks, should be fixed in the next build.

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