Please can you help? I can no longer open my project which i have worked on for the past few months and have no backup! It keeps coming up with an Oops message with the following info as shown below:
Error report information
Type: unhandled rejection
Reason: Error: cannot find object type named 'snake' Error: cannot find object type named 'snake' at d.gTb (https://editor.construct.net/r317-2/projectResources.js:1327:380) at async Promise.all (index 0) at async d.mmb (https://editor.construct.net/r317-2/projectResources.js:1285:68) at async d.tzc (https://editor.construct.net/r317-2/projectResources.js:1282:480)
Stack: Error: cannot find object type named 'snake' at d.gTb (https://editor.construct.net/r317-2/projectResources.js:1327:380) at async Promise.all (index 0) at async d.mmb (https://editor.construct.net/r317-2/projectResources.js:1285:68) at async d.tzc (https://editor.construct.net/r317-2/projectResources.js:1282:480)
Construct version: r317.2
URL: editor.construct.net
Date: Tue Nov 29 2022 13:57:07 GMT+0000 (Greenwich Mean Time)
Uptime: 14.1 s
Platform information
Product: Construct 3 r317.2 (stable)
Browser: Chrome 107.0.5304.108
Browser engine: Chromium
Context: webapp
Operating system: Windows 11
Device type: desktop
Device pixel ratio: 1.25
Logical CPU cores: 8
Approx. device memory: 8 GB
User agent: Mozilla/5.0 (Windows NT 10.0; Win64; x64) AppleWebKit/537.36 (KHTML, like Gecko) Chrome/107.0.0.0 Safari/537.36
Language setting: en-US
WebGL information
Version string: WebGL 2.0 (OpenGL ES 3.0 Chromium)
Numeric version: 2
Supports NPOT textures: yes
Supports GPU profiling: yes
Supports highp precision: yes
Vendor: Google Inc. (Intel)
Renderer: ANGLE (Intel, Intel(R) UHD Graphics 630 Direct3D11 vs_5_0 ps_5_0, D3D11)
Major performance caveat: no
Maximum texture size: 16384
Point size range: 1 to 1024
Extensions: EXT_color_buffer_float, EXT_color_buffer_half_float, EXT_disjoint_timer_query_webgl2, EXT_float_blend, EXT_texture_compression_bptc, EXT_texture_compression_rgtc, EXT_texture_filter_anisotropic, EXT_texture_norm16, KHR_parallel_shader_compile, OES_draw_buffers_indexed, OES_texture_float_linear, WEBGL_compressed_texture_s3tc, WEBGL_compressed_texture_s3tc_srgb, WEBGL_debug_renderer_info, WEBGL_debug_shaders, WEBGL_lose_context, WEBGL_multi_draw, OVR_multiview2