Oops! Something went wrong..... :( Please help!!

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  • Please can you help? I can no longer open my project which i have worked on for the past few months and have no backup! It keeps coming up with an Oops message with the following info as shown below:

    Error report information

    Type: unhandled rejection

    Reason: Error: cannot find object type named 'snake' Error: cannot find object type named 'snake' at d.gTb (https://editor.construct.net/r317-2/projectResources.js:1327:380) at async Promise.all (index 0) at async d.mmb (https://editor.construct.net/r317-2/projectResources.js:1285:68) at async d.tzc (https://editor.construct.net/r317-2/projectResources.js:1282:480)

    Stack: Error: cannot find object type named 'snake' at d.gTb (https://editor.construct.net/r317-2/projectResources.js:1327:380) at async Promise.all (index 0) at async d.mmb (https://editor.construct.net/r317-2/projectResources.js:1285:68) at async d.tzc (https://editor.construct.net/r317-2/projectResources.js:1282:480)

    Construct version: r317.2

    URL: editor.construct.net

    Date: Tue Nov 29 2022 13:57:07 GMT+0000 (Greenwich Mean Time)

    Uptime: 14.1 s

    Platform information

    Product: Construct 3 r317.2 (stable)

    Browser: Chrome 107.0.5304.108

    Browser engine: Chromium

    Context: webapp

    Operating system: Windows 11

    Device type: desktop

    Device pixel ratio: 1.25

    Logical CPU cores: 8

    Approx. device memory: 8 GB

    User agent: Mozilla/5.0 (Windows NT 10.0; Win64; x64) AppleWebKit/537.36 (KHTML, like Gecko) Chrome/107.0.0.0 Safari/537.36

    Language setting: en-US

    WebGL information

    Version string: WebGL 2.0 (OpenGL ES 3.0 Chromium)

    Numeric version: 2

    Supports NPOT textures: yes

    Supports GPU profiling: yes

    Supports highp precision: yes

    Vendor: Google Inc. (Intel)

    Renderer: ANGLE (Intel, Intel(R) UHD Graphics 630 Direct3D11 vs_5_0 ps_5_0, D3D11)

    Major performance caveat: no

    Maximum texture size: 16384

    Point size range: 1 to 1024

    Extensions: EXT_color_buffer_float, EXT_color_buffer_half_float, EXT_disjoint_timer_query_webgl2, EXT_float_blend, EXT_texture_compression_bptc, EXT_texture_compression_rgtc, EXT_texture_filter_anisotropic, EXT_texture_norm16, KHR_parallel_shader_compile, OES_draw_buffers_indexed, OES_texture_float_linear, WEBGL_compressed_texture_s3tc, WEBGL_compressed_texture_s3tc_srgb, WEBGL_debug_renderer_info, WEBGL_debug_shaders, WEBGL_lose_context, WEBGL_multi_draw, OVR_multiview2

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  • It's essential to keep regular backups of all digital work to protect it in the event of disaster. Construct has built-in backup options to help with this but you must enable them in Settings first.

    Perhaps the project is corrupt. If you share the project file it may be recoverable, but I cannot make any promises.

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