allavett's Recent Forum Activity

  • , that looks awsome! Looks very professional!

  • JamesXXXYZ, that's much better. Thanks

  • JamesXXXYZ (Y)

    Red and blue would be good in my eyes

  • JamesXXXYZ Definitely make an option to change the colors of the balls. You know, for us, the colorblind people

    Other than that, this is looking good/hard and competitive

  • Kraudi Looking really good/cool, nice work!

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  • Some really good looking projects here!

    Have been watching this topic for quite some time now. Finally decided to contribute

    My project is in really early development. Just some basic mechanics. Everything is subject to change, but still wanted to share.

    PS! Thanks to gillenew for enlightening me on what gif maker to use. Really wonderful piece of software! (Y)

    http://blog.bahraniapps.com/gifcam/

  • San

    Thanks for the explanation. Will be waiting for the keyboard + mouse support then

  • codah

    Thank You!

    Did not even think about timer behavior. This solves my problem very easily

    And have no worries, I was using UID's just for testing purposes

  • Hey! Looks quite interesting.

    Tried to play, but could not figure out the controls for it :/

    Maybe a little hint?

  • Hello!

    I want each object to spawn another object with different intervals. In the capx I included the interval time is taken from instance variable that is set to equal object UID.

    Sprite with UID 0 should spawn another object after every 0 seconds.

    Sprite with UID 1 should spawn another object after every 1 seconds.

    Sprite with UID 4 should spawn another object after every 4 seconds.

    But for some reason it does not work :/

    Each Sprite spawns Sprite2 after the same amount of time.

  • rekjl

    I don't know if it matters anymore, but I also tried to solve your problem. Added a new global variable and made an else statement for gamephase. Also added little comments to confuse you

    I did not use any 3rd party plugins.

  • I pretty much agree with what regisRquoi said. Refueling could be tweaked a bit and flying sideways into walls should only damage the player but not kill the player. Maybe same with flying into destructable walls? Give some more room for mistakes.

    One other thing I would like to see is easier targeting with missiles. As you are making the game for PC gamers with keyboard (Correct me if I am wrong :] ). I would like if I could aim missiles with mouse. Maybe left click for normal bullets and right click for missiles. And missiles would go towards the position that the mouse was clicked?

    Ofcourse, this is just my preference for missiles. But I think that this would make using missiles more fun and predictable for the player.

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allavett

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