winkr7's Recent Forum Activity

  • Hello;

    You know how a lazer burst hits the nearly transparent spherical shield of a space ship and it lights up for a few seconds and fades? Is there an effect combination that does this--it needs to take a radius (shield size) and an angle (where it was hit) and an intensity (so it can fade).

    Just wondering if someone knows an effect combo or something that can do this.

    Thanks for your time.

    yours

    winkr7

  • Is overlapping at xy offset and angle offset--we want to check not just for offset, but also for angle offset.

    yours

    Winkr7

  • Thanks Magistross. It looks like that works.

    yours

    Winkr7

  • Hello;

    I have a UID I pass to a function and I want to know if this is an instance of an object in a specific family (like is UID a member of the "enemy" family?).

    thanks for your time.

    yours

    Winkr7

  • I liked the demo, but it would be nice to have a few optional binary systems that slowly circle even when not scrolling. The occasional super nova too (as an option of course).

    Also a few distant galaxies.

    Just sayin. Nice work.

  • Write something really really small first.

    yours

    Winkr7

  • I see this kind of thing with rpg maker sometimes.

    yours

    Winkr7

  • Hello;

    Suppose I want to use an array of values in a function. I create the array, use it, then exit the function. Do I have to destroy the array before I exit?

    Also, if I resize an array, I noticed it changes the UID of the object. Is that old UID still around, is this a memory leak?

    thanks for your time.

    yours

    winkr7

  • I type faster than I click. The endless clicking and picking that goes with coding in C2 is the real pain.

  • Try Construct 3

    Develop games in your browser. Powerful, performant & highly capable.

    Try Now Construct 3 users don't see these ads
  • Thanks lots little Stain.

    And thank you Little Hornet.

    yours

    Winkr7

  • Hello;

    If I am checking for a sprite colliding with the same kind of sprite I have

    Cog on collision with Cog

    How do I reference the first Cog, the one that did the colliding? They are both the same kind of sprite.

    How do I reference the second Cog?

    Is there some kind of "other" in this situation like in game maker?

    Thanks for your time.

    yours

    Winkr7

  • You do not have permission to view this post

winkr7's avatar

winkr7

Early Adopter

Member since 23 Oct, 2014

Twitter
winkr7 has 2 followers

Trophy Case

  • 10-Year Club
  • Forum Contributor Made 100 posts in the forums
  • Forum Patron Made 500 posts in the forums
  • Regular Visitor Visited Construct.net 7 days in a row
  • Steady Visitor Visited Construct.net 30 days in a row
  • Enduring Visitor Visited Construct.net 90 days in a row
  • RTFM Read the fabulous manual
  • Email Verified

Progress

17/44
How to earn trophies