Now I feel dumb. I totally forgot clamp was an option. I think I can tweak it to my liking. Thank you so much!
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Oh cool. That ALMOST gets me where I want. Any idea how to stop the sine cycle from dropping negative? I have tried comparing the period and magnitude, and then setting the cycle at a certain point, but that doesn't seem to work.
I want something like the Sine behavior "size" movement, but with text. This behavior seems to resize the textbox, but not the font size. I can't use a graphic, as the text is dynamic and will change each time it is spawned.
Thanks for the info. Worst case, I will make invisible sprites. The "angle based on position" thought, how would I accomplish that?
Just one sprite
I have a bowed solid for the player to walk on (a bridge that is rounded rather than flat). The player moves along the solid, but I would like the player to also change its angle based on the current angle of the solid. It is an animal crossing a bridge. Can't quite figure out how to pull this off. Any help would be appreciated.
Oh, I see. The action is "Close". I will give that a whirl here in a bit. Thank you!
I cant seem to find any recent discussion on this and was hoping there has been some changes. For now, there is no obvious way other than to do so through task manager.
dat link be jacket up
SWEET!
Dang! This looks pretty cool! You should give me an Early Access download code for free! Ill even make a review vid on youtube for you! I am shameless.
It really seems like there should be a list of common things that will cause this error, but I cant find one anywhere. Alternatively, Construct should correct or at least warn about those issues.
Member since 20 Oct, 2014