cfry's Recent Forum Activity

  • So, I have used XDK to build my game several times before with no problems. Now when I try, I get "An error occurred whild building the application. Verify your build assets are correct and try again." This started after updating XDK, so I uninstalled it and installed an earlier version (1826), but had the same results. I am on the most recent C2 update. Nothing really changed with my game recently other than a few bug fixes here and there. Anyone know any pointers you could give me?

  • Oooohhhhh! I will try this. Thanks!

  • This question has been asked before, but a workaround was not found (that I have come across in my searches). I have an object that chases the player around the screen. This object is constantly getting stuck on solids. These solids are necessary, in my case anyway, for the player to be not falling off everything. People in other posts have asked for a fix for this in the past, but a fix was never implemented. Aside from having a zillion different solid objects (instead of just instances of a single object), which would make for a bigger file size, and that would need turned on and off all the time, what is a workaround for this? This really seems like something that should be built into the engine but never was. I pretty much just want an enemy that kind of floats around the screen, ignoring everything except the player. The player has to navigate various platforms and ladders to evade.

  • That didn't seem to do it either. I really do think this to be a bug in the engine itself. I did find a workaround though. Make an object 1 pixel below the bottom of the platform pixel, and say IF PLAYER IS OVERLAPPING THIS OBJECT, SET PLAYER.Y TO OBJECT.Y. Its not perfect, but it makes the whole "sinking through the platform" deal not noticeable.

  • Will give it a shot. Thanks!

  • do you tried picking the object with its UID?

    There's a picking option called nearest and furthest. Picking the nearest platform to the character should work.

    I feel bad, but I dont really know how to use either of those.

    For the pick nearest, I tried the following and got all kinds of crazy warping around the layout. I did, PLAYERBOX > ON PLATFORM LANDED, then made a sub event that said PLATFORM > PICK NEAREST TO PLAYERBOX.X, PLAYERBOX.Y and the action for that sub event said SET POSTION TO PLAYERBOX.X, PLATFORM.Y. That doesn't seem too well.

    I don't even know how I would go about telling the UID idea to work.

  • I was really hoping that would work, but it did not. Pulling my hair out trying to figure out a workaround.

  • Dang that is looking pretty sweet!

  • So, I have a bunch of jump-thru platforms. I have several objects other than the player using the "fall-thru" function, which is why I am using jump thru. Lots of stuff falling through. Anyway, it seems like, if something is falling through a platform right as the player lands on one, the player also falls through that platform. I tried doing ON LANDED, SET POSITION TO PLATFORM.Y to prevent this, but that sets the players position to the platform instance with the lowest UID. How can I tell it to set the players position to the Y of the platform INSTANCE?

  • Strange. I guess it has something to do with my computer then. Thanks for testing it out!

  • Hmmm. Adjusting the collision boxes didn't help at all. This problem happens in both Chrome and Firefox. Any other ideas? One thing that I forgot to mention is that, If I sink in, then hit the up key, I snap to where I should be. If I try to simulate this control on-landed, the player just stays sunk in.

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  • Oh man. I didnt even think about collision boxes. I will see if this fixes it. Thank you!

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cfry

Member since 20 Oct, 2014

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