vinapps's Recent Forum Activity

  • Hope this doesn't put our developer account at risk.

  • What's the best way to compile apps in xcode without owning a mac? I don't want to buy mac mini or macbook as its very expensive and I just want to use them for compiling games. I was exploring hackintosh but its way too complex to set it up. Virtualization is slow and graphics dont work properly. There are some cloud services but don't know how reliable they are.

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  • Ok...I was able to get the downloaded png file. However its very low quality and low resolution. I was looking for at least 720x1280px as that's the min requirement for playstore.

  • I checked it out but it's not working for me. I click on the button and try to paste content in mspaint but its blank. The screenshot is not going to the clipboard it seems. I am on the latest r305 beta.

  • It would be useful if there is a option to take screenshots from the game preview window itself in the custom sizes. This would reduce the workflow in game development since we will not need a photo editor to edit and crop the images.

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  • Wow....that's a huge collection! Its overwhelming. Will need to decide if I want all of these plugins included in the package as its a bit pricy.

  • I checked some plugins. The problems with plugins is that they are hardly updated regularly. For an important thing like monetization it should be on a higher priority to have a native functionality. There is an option to export the project to android studio and then integrate the fan sdk etc. but its complex and I purchased construct license for simplifying things. I am sure integrating other ad networks inside the game engine should be no big deal.

  • I get better ecpm rates with facebook audience network and want to implement them in my games. I don't want mediation and even for mediation we need to have the facebook ads sdk installed. Why does this platform only have admob? Why not other ad networks like unity, applovin, fan, etc?

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  • ok...will try to do it somehow...thanks for your help

  • Yes I wanted a solution on those lines. It would be great if you can post an example.

  • If I place my json file in base64 format, then how can I decode it to another json or array object?

  • Any idea if Gradle build tools have encryption or any kind of protection?

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vinapps

Member since 21 Jul, 2022

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