Chadori's Recent Forum Activity

    The good news about this is that game maker and fusion released too early. Now SCIRRA has the advantage to do better improvements to C3.

  • Just to clarify... When rotating a tilemap in a separate layer, collision polygons don't work properly anymore. It's not that the collision cells didn't rotate, it's the collision polygons failing to work since it can't rotate. And because of that the tilemap collision polygon becomes one whole rectangle / square. If the case is that the tilemap has the solid behavior, it will become one rectangular/square solid ignoring it's own collision polygons.

    My point is that the collision polygons not rotating is not the case, it's actually ignoring the custom collision polygon and reverting to a single rectangular default collision polygon because of the fact it can't rotate. Even the blank parts are affected.

  • Here the explanation is in the event sheet.

    https://1drv.ms/u/s!AjcW2ueud6qp1RNZKCydTfgZO6Tq

  • Would it really? I haven't run across a device made in the last couple of years that doesn't support webgl. Allowing old technology to hold back new technology with a growing user base seems off.

    Ehemmm....Canvas 2D is still supported more places & devices than WebGL than you think. I'll just tell you know, if Ashley does remove canvas2d support then anticipate the entire forum and bug section will be flooded like never before.

    And who's to say that the new tech can't support things the old tech doesn't?

    Uhmm Ehemm...Stackoverflow.

    I'm just not following the train of thought that says "we can't do X because that would upset some people, even though not doing X holds everything back and upsets an increasingly larger number of people," but maybe I'm missing something?

    Uhhhmmm.... Ashley is an entrepreneur, he thinks for the majority and as of now canvas2d is still needed by majority.

    As a game developer, i would choose to make a game that is likely to be played by majority of players than those rarely are played by gamers by interest.

  • As I said tilemaps are for maps, it seems that we are suggesting things beyond it's original purpose. If things aren't as simple as adding an angle option and could be a very huge modification on the tilemap plugin especially on the collision cells part. Then i suggest making a new object separate to the tilemap plugin, just in case things go horribly wrong.

    I also use tilemaps on my games and i don't like it breaking because of a stunt we're suggesting.

  • currypuff :

    Don't compare... use picking conditions for picking...

    Don't use this:

    Distance(mine and enemy) less than or equal to 150 pixels.

    Use this:

    Pick (by comparison) : Enemy.X > Mine.X &

    Pick (by comparison) : Enemy.X < or = Mine.X + 150

    And also, use For Each

    Complete event:

    For Each (Enemy)

    Pick (by comparison) : Enemy.X > Mine.X &

    Pick (by comparison) : Enemy.X < or = Mine.X + 150

    Mine pick nearest enemy.

    Mine is not playing animation "active".

    Then:

    Mine set animation active (from beginning).

    However this doesn't work when multiple mines are on-screen.

    Or if it's too complicated for you, then use "Line of Sight"

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  • Hey,

    Probably by the question I'm going to make, you can see that I'm just stupid and understand 0 of this. But I want to make those clicker games and I'm not sure what I should use, Portrait, Landscape or the default project. And what "window size", because phone to phone it can change or I'm just being stupid?

    Well, explaining this from scratch is quite long. Luckily we have a well written article & tutorial about this...

    https://www.scirra.com/tutorials/73/sup ... reen-sizes

  • is it possible to do what Im thinking on construct?

    Sorry for the late reply. I forgot about this since others also requested demos of their own and this topic was buried yesterday.

    I'm not on a computer but just in case nobody presents you with a demo, i'll make you one tomorrow.

    I'm surprised no one else stepped in and made you a demo before.

  • If that's the case..... Then i also suggest adding a hotspot option for tilemaps so that we can have better control with it's angles.

    That should also be included in the feature as a package.

  • Why don't you just use spriter.....

    Sorry to be blunt, but using tilemaps for characters is the worst idea for character design.

    Tilemaps don't have an angle property because it just doesn't make sense having one.

    Tilemaps are for maps, and that's period.

    Spriter C2 Blog : https://www.scirra.com/blog/119/spriter ... onstruct-2

    Spriter Forum: spriter-c2-update-11-2-bug-fix-for-performance-mode_t75748

    Spriter website: http://brashmonkey.com

  • frayt - Here : https://1drv.ms/u/s!AjcW2ueud6qp1RLWBCXZ7G432mfZ

    There are no images or character maps on the scml file. It's only there to show the events. So don't expect an output but that should work.

  • here is what I have http://www.noelshack.com/2016-45-147872 ... -titre.png

    Wait... What are you trying to achieve? That's different from what i gave.

    I'll just make a sample .capx...

    What version of C2 are you using?

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Chadori

Member since 10 Oct, 2014

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