it is still the same case.
How is it still the same case?
> You obviously can't easily make a 3D game from a layout. It requires 3 dimensions, not 2.
Of course you cant at first, practice makes perfect I didn't say it would be easy.
You really have no idea, don't you... It is in terms of practicality/feasibility.
- A Layout is 2-Dimension. Hence, 2D games.
- A Cubic Environment is 3-Dimension. Hence, 3D games.
One is more suited for something than the other, introducing Layouts for 3D will result you like the Q3D plugin for Construct 2. It is a 3D plugin to introduce 3D capabilities into Construct but it has a lot of downsides. One of those are, limitation of capabilities, lacking in-editor preview, high performance problem. One of the reasons, only a handful of brave people and determined + knowledgeable use it, but that doesn't mean it is ideal.
You are better off using Unity at that point. Even if you use Babylon.JS, what's the point, just use Unity, GoDot or Unreal.
My point is that, even if you practice, what's the point... What are you then trying to prove... You are using trying to use an editor for something it isn't made for.
So, your point is...
Would anyone like a 3D version of Construct soon? Not, that I mean Construct 3 in specific, even though I mentioned the word Construct. But I am wondering if anyone is interested in a Construct 3D like version with layouts even though it is not practical/designed for 3D nor it is faster/efficient. But practice makes perfect, even if it takes us longer than usual. Limitations? We don't need those other 3D features, we can practice and build the other things ourselves with the community like Construct that have already ported 90%-100% of the C2 addons into C3Runtime. And Performance? We can practive ourselves into reaching native-like performance.
Sorry, but that worries me. I would obviously say, No.
I mean no disrespect to anyone but this is the truth.