Chadori's Recent Forum Activity

  • Thanks lucid!

  • And also Ashley, maybe this is a calling to support Behaviors for Single Global Plugins. So, we don't need to make our own separate from the Official Built-in Plugins like this, the Drag and Drop Behavior: construct.net/en/make-games/addons/91/bounded-drag-drop, Array, Dictionary and etc.

    On Second thought. It can't solve everything, unless the Touch Plugin was designed to be modified by third-party addons, in which case, it isn't.

    Though, it could be more helpful for the Array and Dictionary plugins.

    But, I'm not sure if it is worth it.

    So, a feature request to extend addons might make more sense.

    Like this Touch Plugin Feature Request.

    Cheers.

  • This is a good idea.

    For Simplicity, may I suggest.

    • Enable / Disable as an Action instead.

    Properties:

    • Use Mouse Input
    • Touch Through
    • Visible Only

    And also Ashley, maybe this is a calling to support Behaviors for Single Global Plugins. So, we don't need to make our own separate from the Official Built-in Plugins like this, the Drag and Drop Behavior: construct.net/en/make-games/addons/91/bounded-drag-drop Array, Dictionary and etc.

    Anyway, nice idea!

    This will surely be convenient for everyone. And not even confusing for beginners.

  • And also lucid, may I suggest posting future updates of the Spriter Plugin into the Official Construct 3 : Addons Page.

    Reference : construct.net/en/make-games/addons

  • Thanks a lot lucid! We really are looking forward to your updates! 😃✨👍

    You still do plan to upgrade to the C3Runtime after the Custom Importer?

  • > That's because you are using a Mobile Ads Plugin. It won't work on the browser.

    > You need to export for it to load.

    What needs to export, game export to HTML5 (web) ?

    Since it is for Mobile as it says Mobile Adverts, you export to Cordova : Android or IOS.

  • That's because you are using a Mobile Ads Plugin. It won't work on the browser.

    You need to export for it to load.

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  • yojona

    c2runtime, I hope update to c3runtime soon!

    Looking forward to it. Thanks a lot.

  • Photon plugins updated. Both photon and photon chat support C3 runtime. Not every case is tested. So please do not hesitate to report errors. I will fix asap.

    Download from photonengine.com/sdks

    Thanks a lot!

  • anyone can download it here

    This too.

  • > I have ported the Photon Plugin into the C3 Runtime. Feel free to use it.

    Thanks

    The addon failed to start until I replaced all 'C3.Behaviors.Photon's with 'C3.Plugins.Photon'. Not sure why it worked for you.

    Sorry about that, I didn't have time to double check what I uploaded at that time. Probably unnecessary now since you are back but I just updated, just in case.

    C2 and C3 runtimes are still different. E.g. I can't run my unit tests directly in editor because they rely on AJAX 'Request URL' method which requests project files fine in c2 runtime but throws CORS error in c3.

    I'm not sure what you mean.

    Do you mean this github.com/Scirra/Construct-bugs/issues/1890 ? Accessing scripts from the project file directly? Yeah, it doesn't work.

    You can use the JS Plugin created by Valerypopoff. You can just include the script so you can directly test on the editor.

    JS Plugin: https://www.construct.net/make-games/addons/1/javascript

  • It's nice to see you back ThePhotons! Looking forward to your updates.

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Chadori

Member since 10 Oct, 2014

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