Chadori's Recent Forum Activity

  • I have some experience with other languages and frameworks and want to dive in js full stack web development.

    Can someone advice me which book i should read? I don't need to much explanation since i already have some few years of programming experience. It's just that i never did JS.

    I have programming knowledge from other fields but I dived into JavaScript last in nearly a year ago. Just so I can extend Construct for my projects. I didn't read a physical book, only eBooks or references.

    I started with:

    tutorialspoint.com Html5+CSS+JS

    Then:

    w3schools.com Html5+CSS+JS

    Then:

    youtube.com/watch

    Then:

    Youtube : ES6

    Then : Mozilla JS references.

    Lastly : Use the language, you already know the language at this point.

    I learned JS first because it was easier to understand in a programming perspective. Because, those HTML5 tags and CSS are just crazy to learn without actually using it for your projects.

    In just a week, I learned to use Web Development for Construct 3 extensions. Then, I stopped reading books about it. I just lookup actual HTML5 + JS references.

    I can't recommend you books but I can recommend you some startups, because after you take this route, you won't even need a book. You'll just keep looking at the Mozilla References for your projects.

    I hope that helped in a way.

  • hi , can you sell Mobile Master Collection alone ?

    Hello!

    No, unfortunately. Sorry, but that's the only way I can sell cheaply.

    Cheers!

  • Even if Construct 3 did have a 3D environment. It still would most likely be that Unity 3D would still have the better 3D environment, because the Unity Team are experts on 3D as the Construct Team are experts on regards to HTML5 2D.

    If you want more 2.5D support, then Construct 3 might get that. But that maybe is still in the long future and it would also be pretty limited. It may not be the 3D environment you expect, it may just be for handling support with Top-View perspectives.

  • Vote for the new push notification plugin!

    The voting for picking a push notification service is on-going. Vote now to get the kind of push notification you want for your mobile games!

    Vote Here ::

    Community Link: discord.com/invite/eS3HK88

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  • New Announcements and To-Do List Updated!

    The stable release is due for release with full support for the Construct 2 Runtime and Construct 3 Runtime.

    For more information ::

    Community Link: discord.com/invite/eS3HK88

    Store Link: chadori.itch.io/construct-master-collection

  • Hi!

    Thanks for porting Rexrainbows plugins to C3. However I only use free plugins (as far as possible) for my templates.

    Also thank you for purchasing and testing my template with Construct 3.

    I recommend you to make separate bundles instead of one big bundle. Just my personal opinion.

    For instance, what would be the price for the "rexrainbow firebase package"?

    Thanks,

    Andy

    Hello, I completely understand and you're welcome. I'm just considering people's options to how they can still use Firebase even in Construct 3.

    Regarding your recommendation.

    I don't think separate bundles will work. The Construct Master Collection is an ever innovating collection, which means, as time passes, the collection will keep getting bigger and upgraded, because as I've explained there, I usually make private addons. But from now on, I plan to release all the addons I make from that moment on, that I think will benefit the Construct Community, but I will have to take into account the generalized state of the addons plus their documentations and support.

    Each plugin inside the bundle isn't a lightweight plugin, they are full-packed, each plugin there has full-packed features on what they have been advertised. Usually each plugin would be my typical $20.00 to $30.00 plugin in my normal Scirra Store listing. I also take into account the C2 support, C2.5runtime support and C3runtime support.

    The Firebase plugins are different, they are only half the price of my typical addons, because I only did half the work.

    But still considering the huge API and different bundle collections included in the Construct Master Collection like the PlayFab Master Collection, Mobile Master Collection, Game Master Collection, Firebase Master Collection and the Web Master Collection.

    I believe it really is a fair price. Each plugin which normally cost $20.00 to $30.00, now only costs around $1.50 to $2.50 each, I think this is already a huge and cheap deal. And also, as time passes you get more plugins, that becomes about $0.50 per plugin as time passes.

    The only way that I can make them cheaper is to include the entire package to the bundle.

    I hope that explains it.

    Cheers!

  • Hello. I ported the Firebase plugins to Construct 3 and I bought this Firebase Leaderboards template and tested this, and it works fine.

    Link: construct.net/en/forum/construct-3/general-discussion-7/construct-master-collection-en-139046

  • My tutorial for the new Advanced Random plugin is now live:

    https://www.construct.net/en/tutorials/getting-started-with-the-advanced-random-plugin-30

    I'm looking forward to seeing some cool creations!

    This is amazing Nepeo. This is great for procedural generation.

    I never thought Construct would support this. First game I guess that users would try is minecraft map generation.

  • It is usually the events, layout, objects, memory usage or what's happening in the project, which is the culprit.

    But anyway, exporters don't gain you performance. It's always the runtime. So, use the C3Runtime and improve your game design.

    Here are some optimization tips:

    construct.net/en/make-games/manuals/construct-3/tips-and-guides/performance-tips

    About the exporter, it really is just mainly about the convenience and customizations you want to implement.

    It wouldn't improve performance unless you use a custom webview, which is what Cocoon.IO does but has its own drawbacks and limitations. I don't recommend this, especially when Cocoon.IO is declining and performance is becoming worse instead of becoming better because of lack of updates while the regular webview and packaging improves.

    I recommend, if you are not using the Construct 3 Build Service. You can use Phonegap. Which is convenient to use with its tools.

    Link: freesoft.net

    And no, it doesn't improve performance, that is up to the device webview, runtime and project design. Though, good, lightweight, updated packaging does improves a bit performance and responsiveness which is noticable.

    And Phonegap is always up to date with this. And possibly the Construct 3 Build Service too.

    If you learn or become an advanced user, you can use the Cordova CLI. But again, it doesn't improve performance. It works the same as Phonegap, it's just that you have more control.

    The slight performance and responsiveness increase is up to the cordova packaging version but mostly on the project design and runtime.

    I hope that shed some light on the subject.

    Cheers!

  • mumu64

    What happens if you decide to quit supporting these plugins?

    I don't know what happens then, I would announce it beforehand, like a year before, if I can. That would be the responsible approach, in my opinion. But what happens after that, I don't know.

    But I can assure you, that I still have plans for 2019 and the Web Master Collection is to be released at that year. And also I plan to create more games on that year too. So, you get the idea.

    As long as I'm using Construct 3 and Construct 2, I'll keep supporting and innovating my plugin collection because, I use them too.

    I hope that answers your question.

    Cheers!

  • Elliott

    This looks fantastic - I'd love to see some of the plugins (especially mobile) in more detail; do you have any videos or ACE tables?

    I think it's impossible for me to make demos and screenshots like that, for now. The ACE lists are huge and the plugin count is a bit overwhelming with 50+ of them including the 6+ unreleased ones. :)

    I'm focusing on making the Push Notifications, Local Notifications and support, right now. So, i don't think i have the time.

    I want to focus on creating the plugins I have in my to-do list, for now. I hope you understand.

  • Monetization Collection

    We have a new goal!

    The Monetization Collection is the new planned feature to include in the Construct Master Collection.

    We plan to add a complete ​monetization addon collection for both mobile and web, with both advertisement with complete mediation, and in-application purchase.

    Web Features

    We plan to complete the web monetization for Construct 3.

    AdInPlay

    1. AdInPlay - Display Ads
    2. AdInPlay - Video Ads
    3. AdInPlay - Rewarded Video Ads

    CPMStar

    1. CPMStar - Display Ads
    2. CPMStar - Video Ads
    3. CPMStar - Rewarded Video Ads

    PayPal

    1. PayPal Checkout

    Mobile Features

    We plan to complete the mobile monetization for Construct 3, similar to our implementation with the Mobile IronSource Ads.

    Mobile Admob Collection

    The Mobile Admob Collection with complete ad-network mediation, with ad-network mediation addons that has support for Construct 3's official Mobile Advert object.

    1. Mobile Admob​ Ads
    2. AdColony​ Ads
    3. AppLovin​ Ads
    4. Chartboost​ Ads
    5. Facebook​ Ads
    6. Fyber Marketplace​ Ads
    7. I-Mobile​ Ads
    8. InMobi​ Ads
    9. IronSource​ Ads
    10. Maio​ Ads
    11. MoPub​ Ads
    12. MyTarget​ Ads
    13. Nend​ Ads
    14. Tapjoy​ Ads
    15. Unity Ads
    16. Vungle​ Ads

    Mobile IAP

    A written from scratch Google In-App Billing and Apple Payments that easily integrates for Construct 3, with full features.

    This is to succeed the Mobile Master IAP.

    1. Mobile IAP
    2. Mobile IAP - Purchase
    3. Mobile IAP - Subscriptions
    4. Mobile IAP - Server Credentials
    5. Mobile IAP - High Quality implementation.
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Chadori

Member since 10 Oct, 2014

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