Chadori's Recent Forum Activity

  • I'm sorry but why do you keep referring to construct 3 I never mentioned it lol and it is not the same case idk where that idea came from

    I obviously said this. with the drawback of losing the easy drag-n-drop, event-sheets, fast prototype benefits and etc., even if we are not talking about Construct 3, it is still the same case.

    You obviously can't easily make a 3D game from a layout. It requires 3 dimensions, not 2.

    I think the better approach to this is to present a case to convince the Construct Team or any 2D Game Engine developers. Because, if it was that easy, why didn't Unity do it already... With all their resources.

    I'm confused what do you mean??

    It means, what you are asking for may be too ambitious with nothing to back up the feasibility. And compared 2 very different engines. Because, Buildbox is a template engine and Engines like Construct 3 are generalized engines. You are confused because as you said, you haven't read about Buildbox, you only focused on the part they made a 3D game.

    Here is what you said:

    I was looking into buildbox and saw that they made a 3d version of their game engine.

    I will make it as simple as possible to avoid confusing you. Here is an answer to your original question:

    Would anyone like a 3d version of construct soon?

    Yes. Of course. But it surely wouldn't be happening soon. A Game Engine attempted that before, and it shut downed.

  • I have not seen buildbox's 3d engine but I'm sure they made it a little bit more advanced then 2d.

    For information's sake. Here's where you are wrong. Buildbox isn't advanced that way. You can only make specific games available on their templates. That's why Buildbox can only make infinity loop games, or hyper-casual games. Hence, a cookie cutter engine, lacks originality or in this case, maybe, Game Engines which can only make pre-defined games / template games. Even then, Buildbox is still way overpriced.

    If you want to make decent 3D games, you have no choice as of now but to use game engines that doesn't rely on easy layout based editing. Like Unity3D or Game Maker Studio 2, with the drawback of losing the easy drag-n-drop, event-sheets, fast prototype benefits and etc., even if we are not talking about Construct 3, it is still the same case. And you really need to consider learning to code to achieve a professional level 3D game.

    I think the better approach to this is to present a case to convince the Construct Team or any 2D Game Engine developers. Because, if it was that easy, why didn't Unity do it already... With all their resources.

    I would recommend anyone trying to pursue 3D, to use Unity 3D instead. Or any Game Engine that doesn't limit you. Construct 3 is already limited as it is with only 2D games.

  • You're missing some information in your store list on the Google Developer Console, either it is IAP Product Listings, Merchant Account, Activation of Products, Game Publishing (Game is not published, at least internal testing), Public Key wrong input on the IAP Plugin and etc.

  • We do have a C3 Runtime SDK. You might want to port it over. This looks good and having it on the faster and more efficient runtime, the better we can take advantage of its features.

  • I actually said that Cordova Firebase might really work since Cocoon.IO multiplayer works on Canvas+ because it is made as a Cordova Plugin. Although, I didn't test it yet, so I can't be certain.

    To be honest though, I don't really recommend Firebase that much. Unless you want to rush into making and finishing your game and avoid programming. And use the most feature-packed and available, back-end service. Then it is more than fine.

    There is GameSparks with a plugin. It is similar to Firebase but it is more focused on games unlike Firebase. There is a plugin, although it is kind of limited. So, you'd still have to code in JavaScript, to extend the limited capabilities of the plugin.

    I currently use PlayFab, although, this is purely using it through Javascript. There is no plugin for it.

    I don't think PlayFab is practical to make a plugin of. It is very volatile and might change anytime and the reference list is long just like Firebase.

    Out of all, I would recommend to use PlayFab but you are going to have to fully use JavaScript to implement this.

    There is GameSparks, nearly the same as PlayFab. And also like PlayFab, it is designed for games. We do have a plugin for this on Construct 2 but it is limited.

    So, you still have to use JavaScript to extend the features but minimally.

    But if you have little experience in programming or in a rush to develop your game. Then, Firebase is fine. Since, it have so many libraries/plugins online even a few are available on Construct.

  • I hope that this is still a major project. Considering, C3 is long out of Beta.

  • Hey, If you guys really need it that much. I have an addon for that.

    Self Function :: C3 & C2 Behavior

    Link :: construct.net/en

  • Try Construct 3

    Develop games in your browser. Powerful, performant & highly capable.

    Try Now Construct 3 users don't see these ads
  • To be honest, I wouldn't want Construct 3 to be 3D.

    That means, if it were 3D. The simple drag & drop to layout would be gone. And we'll have instead the XYZ based drag&drop editing, which is kind of counter-intuitive for 2D games.

    Unless, 2 & 3 Dimensional Editors were to be separated.

    Although, that is just the start of the problem. Realistically, maintenance would be way slower given the Construct Team is just a small team and a 3D Editor requires more to maintain and innovate.

    It's easy to think that "Wow. It's easy to use Construct 3. Imagine if it were 3D too, it would be great. " But people sometimes don't understand that the reason it is easy to use is because it is mainly made to be easy-2D in the first place.

    That's just my say on the subject.

  • Nice guide. Worth reading to. +1

  • NetOne It looks like you still haven't filed a bug report. Please report this, but if you can't, I'll report it for you. This needs to get fixed.

  • The link on your website for the official C2 manual isn't working:

    https://www.scirra.com/manual/150/manual.zip

    It says "Download the Official Construct 2 Manual (2.2mb)" but it just links back to the website. I'm going to be going on a 7 month western Pacific deployment soon and won't have internet during most of that timeframe, so I won't have a way to reference the online manual. Is this offline manual hosted anywhere else?

    Your Construct 2 application has a copy of that manual. So, you probably don't need that.

    C:\Program Files\Construct 2\manual

  • We can discuss it here.

    -I am one of the member : 'ChadoriXD'

    -Invite Link : discord.com/invite/G3N57fG

Chadori's avatar

Chadori

Member since 10 Oct, 2014

Twitter
Chadori has 50 followers

Trophy Case

  • 10-Year Club
  • Entrepreneur Sold something in the asset store
  • Jupiter Mission Supports Gordon's mission to Jupiter
  • Forum Contributor Made 100 posts in the forums
  • Forum Patron Made 500 posts in the forums
  • Forum Hero Made 1,000 posts in the forums
  • x2
    Coach One of your tutorials has over 1,000 readers
  • Regular Visitor Visited Construct.net 7 days in a row
  • Steady Visitor Visited Construct.net 30 days in a row
  • Enduring Visitor Visited Construct.net 90 days in a row
  • Unrelenting Visitor Visited Construct.net 180 days in a row
  • RTFM Read the fabulous manual
  • x2
    Great Comment One of your comments gets 3 upvotes
  • Delicious Comment One of your comments gets 10 upvotes
  • Email Verified

Progress

24/44
How to earn trophies