Chadori's Recent Forum Activity

  • Release 10.2 :: Feature Release

    Hi everyone! I would like to announce a new feature update.

    New addons

    1. Mobile AppsFlyer - The Mobile AppsFlyer implements mobile attribution for both Android and iOS.

    New features

    1. Mobile IronSource
    2. Leaderboards [PlayFab] (5.5.3.8) - Added an Is Getting Leaderboards condition.
    3. Mobile IronSource Collection - Updated the Android IronSource SDK and all ad-network SDKs.
    4. TikTok Ads [IronSource] (1.0.0.1) - Added Android support for TikTok Ads.

    Bug fixes

    1. Mobile IronSource (Debug addon version) - Accidentally didn't sync some native file changes from the latest production-counterpart release.

    Thank you for supporting the Construct Master Collection!

    Stay tuned for more updates!

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  • Hi lucid, there is an alpha issue with the Spriter addon that doesn't show semi-transparent objects.

    Here is my bug report:

    I have made a very minimal project where you can see the issue: cdn.discordapp.com/attachments/684104748848513151/721438405891850260/Bug_Package.zip

    It contains the Bug folder with the Spriter project, Bug Draw with the spritesheet project and the Spriter.c3p that loads the scml in Construct 3 (c3runtime) [Draw Self] mode.

    It is a very minimal fade project of a white rectangular image, so you can break it down easily. If you run the preview in Construct 3, it doesn't fade.

    Preview:

    Thank you very much!

  • Just here to support Chadori -- I have the entire collection. It's amazing. Get it. :)

    Thanks. 🙂

    thank you, just purchased it! will fiddle with it tomorrow. How do i install it to C3?

    orangpelupa Here is a tutorial to install addons.

  • You're welcome, and thanks! 🙂

  • Yeah, it supports the C3 Build Service.

  • Each image can only be loaded in a separate frame.

    For example, if it is a list of players:

    *For (0 to (PlayerList.count - 1))
    FrameSprite: Set animation frame to (loopindex)
    FrameSprite: Load Image by URL [ImageOf(loopindex)]
    

    Then, if you want to show each frame.

    * Trigger Once
    FrameSprite: Set animation frame to (FrameSprite.Index)
    

    Here is a sample use-case, Leaderboards:

    I have a Leaderboards addon. For each player score, I retrieve the ImageURL of that player's score. At the same index, I set the animation frame corresponding the current player index. Then, I load the current ImageURL into that current animation frame.

    I repeat the same process for all players in the loop.

    I hope that helps.

  • It's cheaper and earliest updated, here: chadorixd.itch.io/mobile-master-monetization

    (Itch.io updates in realtime.)

    And yeah, it supports Construct 2 and Construct 3 with c2runtime and c3runtime.

  • Hi Ashley,

    I would just like to inquire if the Addon SDK is planned to have support to allow interfacing of 3rd party addons for the Scripting feature.

    Thank you.

  • You can try this if it is to your liking, we have Subscription support.

    constructcollection.com/construct-mobile-masteriap

  • Hi savvito123

    We have minimal documentation for the Photon Collection, no in-depth tutorials like that yet. I'm still adding features so I don't think it's appropriate yet. Most users seem to get by, when they encounter issues, most just Direct Message me, ask in the collection's Discord Community or email support.

    I only include in-depth tutorials by demand and difficulty, due to time-constraints.

  • It's better to move to the new built-in Functions feature. It helps you make your project events modular and the functions can be easily looked up.

    Although, I do not recommend Function Maps, use the Scripting Feature for string based Function calls.

    	runtime.callFunction("functionName", param1, param2, param3, ...);
    

    I hope that helps.

  • Turning off Worker Mode should fix that.

Chadori's avatar

Chadori

Member since 10 Oct, 2014

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