Chadori's Recent Forum Activity

  • Thank you lucid! Looking forward to Spriter 2 too, we have high hopes for it.

  • Perhaps you are only talking about the Mobile Master Monetization.

    We have the Mobile IronSource Collection. It doesn't require Admob and has support to other 15 popular ad networks with mediation.

  • Sorry for missing this. Here are the steps:

    1. Write this script screen.orientation.lock('landscape'); on start of game.
    2. Export to Android or iOS.
    3. Open the config.xml.
    4. Finally write this line <plugin name="cordova-screen-orientation-plugin" /> inside the plugins list of the config.xml.

    It's an easy feature to implement, if you have the Construct Master Collection I'll add a plugin soon too.

  • Actually, it supports it for a long time since then, after moving to our own dedicated Cordova plugins.

    Most of are chadori-mobile-xxxxx instead of using public libraries compared to cordova-plugin-xxxxx, except official ones.

  • Hi lahbach.

    The Mobile IronSource Collection is only available in the main collection. Unfortunately, I don't think it will change anytime soon.

    There is a planned Google Admob Collection, which will be a cheaper variant, hence better for startups. But, in the long run I still recommend going to IronSource, due to their better mediation.

    As for the separation of addons. There is an option to choose by group of addons you need, I don't think I can separate them further. This is due to the management it would require, and I don't think that will lessen the cost.

    Bundling them together is more beneficial to both ends, in the long run.

    There is also a discount for individual developers, if you are interested, it's at the bottom-most portion of the pricing page.

    I wish you great luck with your game development journey!

  • Construct 3 also has Scripts, so you can write those formulas in JavaScript. But the Functions feature, using the event sheet, is a friendly version of programming, which is more than capable to do that too.

  • Hi Mikal, I could be wrong, but aren't those only the Scripting Feature? I was hoping for an Addon SDK counterpart.

    Thanks.

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  • Hi Ashley

    Is there an available event to listen for the On Start Of Layout that includes the first layout?

    I have the following below, but are only usable when changing layouts, not when starting the first layout.

     // Listeners
     this.GetRuntime().Dispatcher().addEventListener("beforelayoutchange", this.OnAfterLoad);
     this.GetRuntime().Dispatcher().addEventListener("afterload", this.OnBeforeLayoutChange);
     this.GetRuntime().Dispatcher().addEventListener("layoutchange", this.OnLayoutChange);
    

    Thank you.

  • Thanks again!

  • Using the built-in form Text Input object for mobile applications is not something I would recommend. You are having issues with the keyboard closing, because Android and iOS has its own inputbox implementation.

    What's commonly used for games, is a dialog prompt, or any of its variant. Similar to the Mobile Dialog addon that I made. If you don't have access to an addon, you can use Cordova's official documentation to implement mobile dialogs, using Construct 3's JS Scripting Feature.

  • Is there a quick way we can change the Construct 3 project icons? I can easily change the NWjs.exe icon through a shortcut, but the .c3p is the issue.

    Thanks.

  • Hi Ashley,

    Worker mode has been supported by Construct 3 for a while now, I've seen it's a great feature to remove background stutters.

    Although, in mobile, it automatically reverts back to be hosted in the DOM.

    Is there a Chrome Webview incompatibility? If yes, is there a thread we can follow its progress?

    Thank you.

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Chadori

Member since 10 Oct, 2014

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