I also noticed that. They don't seem to end.
— - I agree with Lancifer but if you want to do that easily and only drag & drop to program the movement then you can use Spriter Pro and import to C2 as an scml object.
mammoth - Can you make a sample .capx ? Because it is working fine with my simple platformer test. I used tilemap as a ground with the solid behavior and a player with the platformer behavior and the collision works fine. I did not test on safari though, I used Chrome Mobile.
Lasmelan - Yes, to correct my post earlier, this should only be done if your game company is as popular as Piano Tiles developer or Supercell but for us, we are better off with free version + ads or bought version & no ads.
Nice suggestion and i'll use it but I was hoping for an event that can use the expression pickedcount but sadly it isn't possible.
How do I check if objects are destroyed simultaneously? I use this but it doesn't work:
*Sprite.OnDestroyed & *Sprite.PickedCount > 1
--------> Set Text to "Simultaneous Kill = true;"
Any suggestion?
Thanks in advance.
Josek5494 - Your's seems better, the insomia just keeps the screen awake. I hope you don't mind me using this
Josek5494 - Seems similar to the IntelXDK plugin "Insomia" I used or am I just using the wrong plugin.
Lasmelan - Not really, depends on the style and neatness.
Try Josek5494 's free admob updated plugins.
Admob-Pro : http://hermitsdevelopment.blogspot.com. ... obpro.html
Admob-Free : http://hermitsdevelopment.blogspot.com. ... -free.html
Develop games in your browser. Powerful, performant & highly capable.
Josek5494 - Can you explain the uses of the three actions?
izioq - You should always use a hitbox on platformer games since any change of collision points or size of the player will produce a glitch on solid objects.
Member since 10 Oct, 2014