Chadori's Recent Forum Activity

  • bump...

  • Great software

  • I like it, it is very smooth but I don't know if it is possible to make a round edge using the pen tool there...

  • First, the "lerp" doesn't work on triggers.

    Second, the use of lerp is to progressively change a to b every tick or delta-time(dt) using (c).

    Syntax: lerp(a, b, c) every tick or lerp(a, b, c * dt) for optimization.

    If that is your goal then, you are on the right track.

    Third

    If you want the mouse for lerp then I suggest you use a variable or boolean.

    For example:

    global number variable (Switch = 0);

    global number variable (A = 0);

    global number variable (B = 0);

    global number variable (C = 0);

    *global variable Switch > 1

    ->global variable Switch set to 0

    *On Mouse click.

    ->Add 1 to global variable Switch.

    *global variable Switch = 1

    ->Set scroll to x (lerp(A, B, C * dt).

    Hope that helps.

    BTW, that event is for scrolling x.

  • stryzovsky - I don't think that is possible now since no one has ever made one or needed one, maybe if you/someone makes a plugin of it then it is possible.

    Why not warn/alert the player using the android toast or using dialog boxes?

  • I'll just give 2 examples. One with the every second condition & one using the on created condition:

    I hope this helps:

    Every Second Condition:

    *Every (3) seconds...

    ->Create Object (Bullet) at Layer ("Layer"); at X = 0 ; Y = Player.Y ;

    ->Bullet -> Set angle of motion to 0.

    ---------------------------------------------

    On created condition:

    *On (Bullet) Created...

    ->Bullet -> Set Y to (Player.Y).

    ->Bullet -> Set angle of motion to 0.

    On the every Second condition, replace the X with what you want.

    The Every Second & On created condition are both triggers. That causes each bullet to only have the player's altitude at the moment the bullets are created/

    at the moment the timer triggers

    I also make 5D games with Unity 5 right now.

    Well I doubt that it was planned marketing though, it's just people thinking too deep about something specific.

    (Including all of his responses towards "3D support" suggestions.)

    It is still Unity 3D. It's called Unity 3D 5. It's a version number.

    It's just like Construct release number.

    Ashley did his part and told the people at least 100 times already, that C3 will not support 3D game development but the people are just too lazy to read I'd guess or simply don't want to accept it.

    (Including all of his responses towards "3D support" suggestions.)

    Who said I opposed Construct 3 not having a 3D feature? You are just too lazy to read my response.

    I am only referring here about the name?.?

    Maybe you were just too lazy to read my earlier reply to this topic. I said something about C3 having 3D is like a new challenge & I am kind of worried about the big change...

    Construct 2 is a very catchy name, Scirra made a good pick on that. It's like to Construct a "2D" game.

    Like Unity, they have Unity3D to make 3D games.

    Construct 3 as a 2D game engine, It's honestly confusing for people who don't have an idea... Just saying.

    Though, it's a good marketing tactic XD.

  • As far as I know, it isn't only based on memory, it's also based on the download size but mostly memory & computer specs.

    If you have a good device then it might be your game otherwise it is the other way around.

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  • Guys, is there a camera plugin available now that works like Pokemon Go? It's okay if there isn't an AR Mode option. Having the feature of making a sprite overlap on the camera screen is already enough.

    So does anyone know?

    Thank you very much

  • whoisda - Sorry, I shouldn't have added a loop. It destroyed the purpose. The Pick condition is enough for that.

    Removed the loop:

    https://1drv.ms/u/s!AjcW2ueud6qpwyOHct0BXc7d73kZ

  • - Love your songs. Can I ask, how did you make game songs ?

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Chadori

Member since 10 Oct, 2014

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