Chadori's Recent Forum Activity

  • marshalldesigns - Don't think of this in a wrong way but Is it against copyright to make games licensed to a company without permissions. Or did I miss anything?

    Edit:

    Ohh, sorry. I didn't see your previous discussion. It seems that you already have permission.

    Good Luck. It's a nice game.

  • I can recommend you this as a backup solution.... Best working method for me.

    I always make a backup manually aside from the Autosave feature of Construct 2.

    Everyday / Everytime I make an important change in my project, I always save a copy of the .capx before I make any changes.

    This is a very good backup method since if you make a big mistake that will destroy your game and so hard to restore, then

    you just revert to your backup .capx.

    I always make folder for each Backup. And I name it like this: "GAMEINITAL_Backup1", "GAMEINITAL_Backup2".

    And I always make a Note inside the folder to remind me the changes I made and sometimes I also include the date.

    And Monthly I copy those backups with the current .capx to an external Harddrive.

    I just don't trust Onedrive / Cloud, so I prefer external harddrives.

    With this backup method, you'll surely not lose your work... Or not as bad as that.

    Just keep your Backup External Harddrive Secure.

  • btw, everyone, just a status update for anyone having the issue with the bounding boxes of the objects. I don't have an ETA yet for the release of the fix, but the bounding box fix is already working on my internal builds of Spriter and the scml plugin. I just a few more unrelated bugs to squash in Spriter before I release the upcoming build, but it shouldn't be too long. Thanks for your patience.

    Ohh Good . Thanks for this.

    Btw lucid , have you already made some thoughts about this below? That's about my request before, the visual display of the scml object. To show a differentiation

    of each object since the white boxes of the scml objects look alike.

    > Woah, I nearly missed seeing this. I meant the scml object white boxes on the editor(layout view), since they all look alike, it is hard to identify which is which. Then i suggested to add a text(nametag) of the name of the scml object so it will be easier to differentiate like the scml object has it's own scale always shown. Or did you / with your team thought of something better?

    >

    > Thanks again.

    > h right. I need to look into this more. I haven't found a decent solution, but in all honesty I haven't had a lot of time checking for one yet either. There's a few things I need to take care of in the near future, so it may be a while, but please remind me if I haven't responded one way or the other in the next couple of weeks.

  • lunarray - Wow. I did not know I need this behavior until now... I use lerp/dt but found out it's not smooth. lunarray - Can I ask why this plugin is smoother than lerp/dt?

    Thanks.

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  • I think you need a switch boolean.

    1)Create a Global Number Variable called Switch with a value of 0. And also Create your Global Number Variable called Timer with a value of 60.

    2) Apply this event:

    *Timer <= 0

    ----> Set Global Number Variable (Switch) to 1.

    *Switch = 0

    ----->Subtract from Timer (dt)

    *Switch = 1

    ------>Add from Timer (dt)

    3) Tip: It's a good practice to add this event for accuracy:

    *Timer < 0

    -----> Set Timer to 0

  • CloveltOc -

    First, I think in some cases the timer behavior is better to use & easier to make. But in this case, the Every(X) seconds condition is good for this situation.

    Second, Wait() in a "for each loop" seems wrong, this definitely needs a timer / Every(X) seconds condition.

    Third, The way you made the events with the shooting boolean is a bit inefficient. Why?

    "It's because a loop runs in every tick... that means the boolean (shooting) will keep changing to true/false in every (1/2 * tick). That's inefficient for me. But again since

    today's devices are too fast as Ashley said, it won't matter. But then again, since it's a loop then it will matter. "

    I recommend you change it to this instead using the Every(X)Seconds condition.

    *For Each (Ship)

    *Every(ship.fireRate)

    ------>Function Call "shoot (ship.UID, 0, ship.spread)

    Hope that clears it up.

  • Yes! A dream come true XD

  • Now if we can just get sprites to show up on top of a map... maybe somebody could write a plugin for the openstreetmap api or something. Good luck getting your hands on Nantek's crowdsourced geocoded landmark maps though.

    I believe that is the hardest part of making Pokemon Go and I don't think that they will just share it. I was thinking of using googlemaps with their landmarks, and the most convenient way I can think of making it cool is adding a skin on the googlemaps to make it almost like smooth as pokemon go, which requires developing a plugin. That is a big problem for me since I don't know how to make C2 plugins.

    Another problem here is the server. To avoid loses, I will try to test the functionality using Photon Cloud . I know it will be messy though.

  • Aphrodite - MIND BLOWN

    So I think the next step is learning the Touch - Gyroscope.

  • XandFernandes - I think QR Code scanners & Webcam would be impractical but nice try though. If only we could modify it to be available with a phone's back camera & be able to replace the QR codes positioning with the gyroscope orientation & GPS.

    I am very interested to know the result of your experiment's completion.

    Edit:

    Since my post here received a helpful reply

  • glerikud - I haven't had any luck in finding a plugin that has that kind of feature. And I lack the experience to make a C2 plugin or even know how to begin making.

  • XandFernandes - Have you found a way to make a sprite overlap the camera screen? Like the AR Mode?

    Here is my topic:

    Sadly no response...

Chadori's avatar

Chadori

Member since 10 Oct, 2014

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