Gregster's Recent Forum Activity

  • jorj0

    Thanks, thats the one that I followed and it was easy to add the admob to Crosswalk. After doing this the app runs in the browser from crosswalk.

    Then I did a build for android and followed the steps to include the plugin in intel xdk. This runs in the emulator (in Intel xdk). When I build it in intel xdk, the build for crosswalk option will run and provides two files. I then install on the phone and try both files and they do not work. Intel Xdk files will only work on my phone if I use the old android method. Android for Crosswalk will not run. the banners do not show when using the old Android build method. How can I trouble shoot the intel xdk builds? I am running Android 4.4.2

    thanks

  • Do you need to use both the banner id and the interid for this to work? Will it work with just the banner ID?

    Also, if you create a simple banner ad in adMob is that all you have to do?

    thanks

  • I am having the same problem. Trying to build with intel xdk and using the crosswalk option will generate a file. when this file is sent to the phone it will not run. the app installs, but crashes as soon as it opens. I am using a Samsung Note 3, android 4.4.2. And Crosswalk 184.

  • Yeah bud, I have to agree with alvarop. It will be hard to get someone to buy this for $5. Maybe have ads in it and take out the ads if they pay. Or have a couple free levels and then they have to pay for the full ad free version.

    good luck

  • OK I am new to this sorry I did not include the .capx . I just paid and downloaded last week, so I dont know how I have a old build. I will check into updating.

  • First of all I have windows 7 pro, SP 1.

    I am running construct 2 release 178 64 bit version.

    I am adding a sprite and then add the bullet behavior to this sprite.

    Then the bullet behavior attributes do not appear on the left.

    I have done this before and it worked. Some times I need to save and try it again.

    Or I change to another sprite and come back and it works.

    This time I closed construct and reopened and nothing.

    Any Ideas?

    Thanks

  • Hello .. Just getting into this Construct 2 thing. So far I love it. I tried some other java script related HTML 5 game Dev tools out there, but so far this one is the fastest. I am working on a space ship shooter game and hope to have it ready to post soon.

  • I checked it out a bit, pretty nice game. thanks for the advice, I will give that a try.

  • I had the same problem with Android 4.2.2, when using the first Android build option. I then changed and used the old build method, the one in the second row, and I was able to run the game with sound.

  • Thanks! You are a rock star! That worked.

    Whats you opinion .. have arrow control (D pad) for movement, or just use touch on the screen?

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  • I have a game that is working in the web preview. For direction I am using the on touch method to detect where the user clicks on the screen. In my current testing I am using the space bar to shoot.

    So far that works well.

    (So far I love Construct2. I just upgraded to the personal license and tested moving to the mobile test.)

    The problem is now that I am going to a mobile test with the intel xdk app, I dont have a space bar to shoot.

    So I thought I would add a fire button.

    When I add a fire button the shop wants to move to that part of the screen when the user clicks fire.

    So my problem is design and coding. Do I add something to the detect on the screen to say "if the user touches the screen, and the user is not touching the button then move here."

    Or do you rec using a right left pad with a fire button control on the screen.

    I would use the accelerometer to detect movement, but not sure I like that either.

    Whats you opinion?

    thanks

    -G

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Gregster

Member since 7 Oct, 2014

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