The problem is that it still needs to be done manually for EVERY object, which would be very tedious, as i have a lot of them.
Using the Physics behaviour there is a visible gap between objects. Is it possible to remove it? The only way i think that it could be done is by reducing the collision polygons by a certain ammount, but doing so by hand would be incredibly tedious. Is there a better way?
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Using the physics behaviour, there is a gap inbetween all objects, this is due t othe engine artificially changing the size of objects collisions. Is there a way to decrease the size of all colision polygons by a certain ammount to compensate (not manually).
Member since 7 Oct, 2014