lukezero's Recent Forum Activity

  • Thanks for the info, I swear I didn't know that. I use the C2 recently.

    What is the best alternative to Cocoon, especially in terms of performance and stability for mobile devices?

  • Hello everyone! ^^

    I put the Textbox in a casual mobile game and when I compiled in Ludei/CocoonJS, he didn't appear.

    Can anyone tell me what might be happening?

    I thank the attention and cooperation of all.

    [EDIT]

    The solution was to change the Textbox by SpriteFont. Ok, it may seem obvius at first, but I used the Textbox to recognize the touch angle of the player on the screen. I'm also doing everything alone game, so be patient with me. ^^

    Thanks for the support and patience, guys!

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  • Thanks for the great examples, Ize!

    I did a casual game based on the shape recognition example, but he didn't worked in the mobile Ludei/CocoonJS built.

    Do you have any ideas what is happening?

    [EDIT]

    I solved the problem changing the Textbox by Spritefont.

    The Textbox isn't supported by Cocoon.

  • I created a casual game based on the Canvas plugin, designed for mobile devices and unfortunately the Flood-fill doesn't work well on these devices.

    I used Flood-fill to detect the internal filling of a circular area designed by the touch of the player on the screen, but when testing him in a smartphone (quadcore with 1GB RAM), the game ran at one frame per second.

    Does anyone have a suggestion to solve this?

    Thank you in advance the attention and collaboration of all. ^^

  • Nobody knows the reason?

  • Hi C2 community! ^^

    I made a shoot'em up game with an infinite Tiled Background that works perfectly on the PC, but in the Android version compiled in Ludei/CocoonJS, appears the scenario divisions/amendments.

    Does anyone know how to fix this?

    Thank you all in advance for the attention and cooperation.

  • Thanks for the help, TheDom, but I tried this function before and don't worked here.

  • do you have the Cranberry plugin link for download? ^^

  • Hi C2 community! ^^

    During an event triggered by a boolean or number variable (which is active when called), how do I give random features (such as opacity, angle and scale) to a newly created object?

    I know the functions RANDOM and CHOOSE combined with integer fucntions, but both only work properly when set at the beginning of the layout.

    I'm also trying to randomly choose an animation of an object in the same case and I'm not getting. Example: "animation"&int(choose(1,2,3))

    I think that is a computational logic problem I don't understand...

    I thank you in advance your attention and collaboration.

  • Thanks so much for the help, mrcgkh!

    THANKS THANKS THANKS ^^

  • WOW! Thanks for the CAPX, mrcgkh! It is exactly what I need!

    I will study it to understand it and implement it. ^^

  • Thanks for the tip,

    I also thought of three variables to establish past, present and future of randomness, but in terms of integration of the mini-games, I didn't know the best way to do this.

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lukezero

Member since 4 Oct, 2014

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