lukezero's Recent Forum Activity

  • Posting to read the whole topic later.

  • Now I discovered the problem with the "On destroyed" here and he worked well,

    Thanks, man.

  • It can be a problem of indentation or switching, but I tried in various ways here and unfortunately don't worked. Your solution is even more practical, precisely because it's simpler.

  • "On destroyed" didn't worked here,

    This condition created more than one points for the count variable on the beginning of the stage, generating the "game over" event.

  • Right Sup with that?, it was exactly what is happening on this case.

    To solve this I just created new sub-variables to each monster and changed the "Add" condition to "Set". At last, I created a simple equation that adds these monster sub-variables.

    Finally, the rule is never put "Add" in collisions, but always "Set".

  • Better explaining my problem, R0J0hound, I need lava bubbles arising in the red areas only when these areas are on the screen, so not to overload the memory of mobile devices.

    Now I'm testing your recommendations.

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  • Hi guys! ^^

    I'm doing a action touch game like Fruit Ninja and I'm having a problem with an event that add "1" to a variable when a enemy is killed by the players's slice.

    When I try to quickly cut the enemy, the collision sometimes added 2 or 3 for that variable. Why this happens if the enemy is immediately destroyed when it collides with the dash?

  • Thanks for the solution,

    I'll try it and give a feedback soon. ^^

  • Thanks for the help,

    Currently each red area is one separated image.

    I actually want to create a random effect of bubbling lava on these red areas, so that some bubbles arise only while the player character is present on the screen.

    What is the best solution in this case?

  • Hi C2 community! ^^

    I'm trying to randomly generate a scenic object in the red areas of the isometric image below and I'm not succeeding. I tried this using known techniques, but unfortunately I didn't succeed. Said object contains only one emergence and disappearance animation, without needing to be generated in the same place again.

    Anyone have any suggestions to make it work?

    Thank you in advance the attention and cooperation of the C2 community.

    Example:

  • Ok, Thanks, dude. ^^

  • blackhornet the function Browser is required? I ask this because I'm making a mobile game and I don't know how this function behaves in a game of this type.

    Apparently in this case its function is only textual. ^^

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lukezero

Member since 4 Oct, 2014

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