imperror's Recent Forum Activity

  • Concept 1 will not work as soon when phone is locked unfortunately, due to cordova limitations. Generally should probably be done with the accelerometer data.

    Concept 2 It is possible to send some push notifications with some third party services via js api but it brings you back to problem with concept one , as far as app can not properly run in a background.

    Still idea is cool , and you can probably easily create it with more standart and application(not a game) focused tools like Android studio/Xcode.

  • You can use 8dir with virtual joystick, just make a sprite with 8dir simulate control according to joystick position

  • It is definitely possible, how you do it - depends on what you're using, web sockets, ajax, e.t.c.

    Core idea - you can save world map state as an array converted to json , or other JSON , or XML, or CSV or any other format and than transfer it via your's multiplayer connection.

  • Right click on "+Add action" and select a relevant option

  • Try to add code snippet to the actions , not below the condition

  • You can try to use custom movement behaviour to make them move towards player and solid behaviour to avoid overlapping, probably it will work properly

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  • Bullet -> set angle -> Player.angle

    Or if you don't change player angle - simply do if player mirrored - bullet set angle 180

  • Issue is solved, SSL sertificate was not properly installed on a server. For it to work on an android webview you should also have the chain with intermediate certificates installed on server.

  • For some reason i'm not able to succesfully connect to my ws server using the default WebSocket plugin. It does fails upon a connection attempt when it's a signed release android app bundle. Works perfectly if it's a debug apk or html5 over https. Any idea how it can be fixed? I believe it is an issue with a self signed ssl sertificate, maybe i can somehow make cordova ignore ssl error or attach a sertificate within an app?

    Here is an error itself, viewed from a Chrome debug tools, release signed apk is distributed via google play internal testing track.

    Here is a working demo which succesfully connects to the wss server:

    Demo

    Same problem topic i found, but construct 3 should give android.permission.INTERNET by default , right? https://www.construct.net/en/forum/construct-3/how-do-i-8/signed-release-apk-android-154431

  • Hey! I'm looking for people to join a beta test of my multiplayer shooter game. Planned for tommorow 20:00 GMT+3

    Would like to test stability of the multiplayer and smoothness of the gameplay.

    Here you can find a gameplay video of the game:

    Subscribe to Construct videos now

    Here is a countdown timer for your convenience, also there is a discord link on a web site for the coordination and chat upon a test.

    https://3450dstudio.fun/test.php

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  • Here is a rough example of how it can be done

    Click(touch) and hold for bots to pathfind to the touch x/y.

    They are following player by default. There are some issues in the example,

    still i believe they can be fixed if you will mess with it for some time.

    .c3p - https://file.io/DjPgEhK4pvN6

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imperror

Member since 30 Sep, 2014

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