TheRealDannyyy's Recent Forum Activity

  • okay not sure what happened recently but with same export options Browser.IsFullscreen is not working at all. You can't toggle fullscreen.

    Using C3 stable and latest NWjs.

    code: drive.google.com/file/d/1RFtSDP9vLtxeS9Zb22hbfhC1LlwReouQ/view

    executable: drive.google.com/file/d/1SVzmM-uc0o55qx8uXIa154EC3r_-d_8l/view

    This took me a while to figure out. This seems to be caused by Construct 3 and not NWjs. I could also reproduce this in NWjs v0.45.6 and some other older versions. Here is the same project made in C2 and it works for me. Could you please test and verify this on your end as well?

    How to reproduce:

    1. Unzip the file called "package.nw"
    2. Put "package.nw" inside NWjs folder
    3. Run nwjs and press "return/enter" key

    I recommend switching off worker mode and setting the script type to "classic" and export again. If it works with those settings disabled, please report it to Scirra with those specific steps. If it doesn't make a difference, report it using the examples you gave me.

    (Would appreciate a link when this has been reported!)

  • ACCES-Mathieu What antivirus software was blocking it? I'd like to file an official whitelist request on their website.

  • Hi Launcher team !

    When I'm trying to apply the NWJS release build update (v0.51.1), the installation fails and I have a message saying :

    > Code 15

    > Failed to delete old source folder!

    > (Update process has been cancelled.)

    Any idea what I should do to complete the update please ?

    Thank you.

    Mat

    It failed to remove your "construct3nwjs" folder while updating. This is usually a sign of 3rd party antivirus software blocking the process. Please whitelist both the updater and launcher and try again. This could also happen if you run it using very old or slow hardware.

    I just tested it on my end and it all works fine. If it keeps failing, please do another post.

  • Can I create a game like YU-GI-OH in Construct 2 and 3?

    It's possible but if this is your first project, you should start small. YU-GI-OH Duel Links is way more complex than you might think. Lots of logic and algorithms are involved, not to mention that it also mostly runs online using dedicated servers.

    I'd recommend coming up with a basic concept of how your card game is gonna play and start building from there. Might also be better to start with local gameplay against AI first.

  • The gamepad API provides raw input, and Construct implements the deadzone itself based on the raw input. But if you want something more advanced than Construct does, you can already get the raw input in gamepad expressions, and implement your own (possibly dynamic) deadzone.

    Alright good to know, never thought of doing it that way. I always thought this was some sort of JS thing, that needed to be declared before "initializing" the gamepad.

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  • I've always found it odd that setting the gamepad analog deadzone doesn't work using an action. Most games tend to offer a "Stick Sensitivity" option in the settings menu, not really possible in Construct.

    Is this some sort of limitation by the Gamepad Javascript API or just an oversight?

  • TheRealDannyyy no, I'm saying it's fine now, its working. But I don't remember having to check "allow resizable window" before... maybe it is new you have to have that checked?

    Good find! I could narrow this down to NWjs version v0.47.2+ behaving in this way. I've reported it as a bug to the NWjs team. (Subscribe to get updates.)

  • TheRealDannyyy using the latest version of NWjs. but maybe its fixed now? not sure. I checked "resizeable" window which allowed the fullscreen to happen, which I don't remember either seeing or checking before.

    Please upload a minimal project for reproduction. I can't help much without seeing the issue happening.

  • The Roundup has just been updated!

    Nothing major, just some changes to existing stuff.

    Changes:

    • <Changed> How To: Force GC To Instantly Unload Audio From Memory
    • <Removed> Js flags property info. Now uses chromium arg instead.
  • I'm trying to do fullscreen using Browser in C3 - it used to work, but stopped. It moves the window to the top left of the screen when I execute fullscreen, but it is not stretched. Similarly when I 'cancel fullscreen it moves the window back to the center.

    I came here and found the javascript, I put it in and it does the same exact thing. Not sure what I am missing?

    I need more info. The NWjs version would be nice. This fullscreen issue has been fixed a while ago. Example projects are always appreciated as well!

  • > That error usually happens when the Prebuilds failed to initialize. Please make sure that you picked the correct Prebuilds, for the correct version of NWjs. You can hover over the "Version" tag to see the supported NWjs versions.

    Thanks for the reply! I just fixed it actually. The issue was that I was still using Steamworks SDK 1.42 instead of 1.5.

    Weird that this was the cause. Steamworks SDK versions are supposed to be both forwards and backwards compatible (newer features not supported in older versions).

    Anyway, nice that it worked out in the end.

  • Does anyone have any advice for dealing with this error? I am using Construct 2 Greenworks 0.30.4, Steamworks SDK 1.42, and have tried using many NW.js versions with their associated prebuilds, all of which result in this error. Any assistance would be greatly appreciated.

    That error usually happens when the Prebuilds failed to initialize. Please make sure that you picked the correct Prebuilds, for the correct version of NWjs. You can hover over the "Version" tag to see the supported NWjs versions.

    Please set your search filters up in this way and try again (for NWjs 0.30.4):

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TheRealDannyyy

Member since 30 Sep, 2014

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