TheRealDannyyy's Recent Forum Activity

  • Hello Everyone!

    If you're interested in native-like pointer locking for your projects and games, no need to wait anymore. Feel free to click the link and download a new stable and enhanced mouselocking plugin.

    • Plugin Information

      Downloads

      Addon Link: Download | Github (Source Code): Download

      Plugin Description

      Use native-like pointer locking in your Construct projects.

      Featured Highlights:

      • Pointer locking with multiple bounding options
      • New ACE's enabling many different use cases
      • New properties for advanced automation
    • Plugin Changelog

      Version 1.5

      <Fixed> Bounding Area "Unbound" property not working correctly

      <Other> Updated example project to support the most recent version

      Version 1.4 + Older

      <Fixed> Bounding Area not updating when going into fullscreen

      <Fixed> Mouse pointer jumping in "bound to window" mode

      <Fixed> Setting pointer position X/Y not working in fullscreen mode

      <Other> Updated plugin example to address some minor issues

      <Other> Performance improvements and code optimization

    • Contributions & References

      About

      • Addon re-written and optimized by armaldio
      • Legacy plugin written by TiAm

    Tagged:

  • Great work, so far no problems and everything works as intended with the recent update.

    Just 2 quick questions:

    • C3 seems to run on NW.js (Chromium). Does the browser update itself or do we have to update it manually?
    • Would it be possible for C3 to remember the state of the window (e.g. maximized) and apply it automatically on startup?
  • You don't have to use resource hacker anymore.

    NW.js automatically uses the icon (icon-128.png) from your icon folder inside C2 when starting your game.

    Just do what randomly said and you should be good.

    In your project bar (with all your objects inside) there is a directory called Files. Open it, there will be another directory, called Icons. Modify those.

  • Just released NW.js 0.27.2 which should fix this. Can you confirm?

    Yep everything is alright now, preview works as intended. This bugreport can be closed.

    If this didn't get backported into v0.27.0, I'd recommend removing it from the downloads page.

    Would make things easier for people that don't know about this issue. Thanks for doing all the reporting work!

  • I'll give that a shot, but I came across the same issue w/ Firefox. Will keep you guys posted!

    TheRealDannyyy would you mind running a test as well and letting me know if it disconnects by morning?

    My Internet connection is very unstable and goes down for a second or two sometimes. I'm not sure if that would be useful at all.

    I've also been experimenting with running just 1 tab (the host) w/ no peers. Once chrome crashed, and the second time I made it past the 24 hour mark which was promising, then I closed it manually.

    Chrome crashed? That's really odd, I doubt that Construct 2's multiplayer could be at fault for that.

    Chrome should store the crashlogs somewhere, they might be useful for solving or reporting this issue to Chromium Upstream, if it should come to that at some point.

  • Could this be a regression of THIS old chromium issue, that also somehow applies to tabs that have been out of focus for a while?

    Badmiracle I know this won't help much with other browsers than NW.js but could you try to enable this chromium-arg and run the test again.

    --disable-background-timer-throttling[/code:2y4hefb9]
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  • Updated the Roundup with the following changes

    [11.12.2017]:

    • <Added> How To: Workaround Steam Overlay Not Appearing (Constant Refresh)
    • <Added> How To: Workaround Steam Overlay Not Appearing (In-Process)
    • <Added> How To: Open Multiple NW.js Preview Windows
    • <Unresolved> NW.js Window Size Bug (Link)
    • <Unresolved> NW.js Mouse Pointer Problem When Right-Clicking (Link)

    Cheers!

  • Please provide more details:

    • What type of videos?
    • Could you provide a minimal capx reproducing the problem?
    • Are any error messages being displayed in the web-console?

    Keep in mind that 3rd party videoplayers like the YouTube plugin require specific licensed modules and therefor won't load in NWjs.

  • Are you talking about C2, or C3?

    You already know that's not going to happen in C2.

    Not unless, something radical happens with it. A discussion for some other thread, obviously.

    I've already lost all hope for new features for C2. These would be features for C3.

    At some point we'll probably switch to C3 anyway by the looks of it, JS Dev's and Scirra just need to port stuff over and fill the gaps.

  • > Well professional game designers probably won't downscale or essentially "cripple" their games so that they work on every desktop PC, since as I've said later on in another post: "Only difference being that most game engines offer more advanced tools in order to work with high-res assets".

    >

    Given that modern mobile devices have about the same resolution as desktop devices (e.g. physical display size is ~1920x1080 or so), what additional tools for working with different resolution assets do you think are necessary?

    I would still argue that most mobile games aren't really comparable to desktop games. I'd really like to focus on desktop releases only.

    Generally speaking I would like to see more customization and advanced options for our games:

    • Customizable loading screens for each individual layout*, which let's us pick what to load into memory on start of the layout, to work around the before mentioned "layout-freeze" and possible memory limit crashes.
    • Based on my idea, advanced memory management features for textures.
    • GC calls on demand** using an action (e.g. Collect Garbage) inside the NW.js plugin.
    • I'm not sure about this one but I've seen other engines offer specific editing just for ingame menu's and UI. I assume they do this because they use a more optimized, specific type of rendering just for those.

    *This would be optional and can be enabled if necessary to keeps things simple for beginners. **GC can be forced using a JS-flag without affecting any other features,

    see How To: Force GC To Instantly Unload Audio From Memory

  • Does this mean that nwjs 0.27 will be dropped from the list? By backporting I basically meant backported into that specific version.

    (Nevermind you've already asked the question, will subscribe and wait for their response.)

TheRealDannyyy's avatar

TheRealDannyyy

Member since 30 Sep, 2014

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