TheRealDannyyy's Recent Forum Activity

  • Updated the original post with new download links based on NW.js 0.35.1, which should fix two issues with Cloud Save not working, and saving a local file showing an "Open" dialog instead.

    I can confirm that both features are working fine on my end.

  • There has been a lot going on in the background regarding this, to the point where I couldn't keep up anymore. Do we have to worry about something or has this been taken care of already?

    Here is the policy status: chromestatus.com/feature/4510315433689088

  • > .. example, which demonstrates how to use local storage in combination with the dictionary plugin, would be nice to have.

    Hi :)

    Try Demonoire GameDemos in editor startpage : editor.construct.net

    It contain Dictionary and local storage combination concept

    I think it is like set value to variable, and all defined variable packed as one (dictionary) then use the local storage to save that dictionary as json string ...

    Good catch!

    I've said it before in another topic/discussion but I'll say it again. Scirra should take apart the game examples into smaller, single mechanic based example projects.

  • Earlier this year we had to increase a timeout in Cordova because some Android devices couldn't load index.html within eight seconds. The worst devices are much, much worse than you probably imagine.

    Alright I guess a-sync is the way to go on those devices then.

    It's similar to AJAX, which most people seem to deal with OK. Besides using a Dictionary which is saved/loaded as a whole is straightforward to do in events too.

    I still think that something can be done with local storage to make things more simple. For now I guess an official example, which demonstrates how to use local storage in combination with the dictionary plugin, would be nice to have.

  • Local storage is also asynchronous so will have much better performance, so will prevent slow storage janking the game (and everyone hates jank), especially on systems with slow storage. It's not really acceptable to still use synchronous storage these days.

    While I agree that everyone hates jank, couldn't reproduce any of that myself on a really low-end LG Android phone. Would appreciate any data showing that noticeable jank is actually happening.

    My main point still stands. The new plugin is too over-complicated because it's performing everything asynchronously. Sure you can use countless of workarounds to workaround workarounds, but especially C2/C3 starters struggle with such things.

    I could personally see a simplified version of local storage happening, by implementing the dictionary plugin's mechanics (sync), into the local storage plugin (a-sync), to give users the "illusion" that everything is happening instantly.

    Basically fast access, sync storage in the foreground and permanent a-sync storage in the background. Only one action to permanently store to local storage and another one to load permanently stored local storage data would be required (a-sync conditions optional).

    Again, this is already possible using multiple plugins and setting up several events but the point is to make things more simple for starters.

  • Try Construct 3

    Develop games in your browser. Powerful, performant & highly capable.

    Try Now Construct 3 users don't see these ads
  • It might be deprecated in Construct but it still works fine and is a lot easier to deal with thanks to sync actions. (Personal opinion!)

    Are there any actual dates on when it will get deprecated? So far it looks like all major browsers will keep supporting it in near future.

  • I'm a bit confused now. Should I download the plugin found in the 1st post of this topic or the one found in the c2addon database?

    (I'm using the old method with single sprites instead of spritesheets.)

  • Why? It only exists for you to reach the Addon Manager. You shouldn't be spending any significant amount of time in safe mode.

    Was just curious about it.

    Actually expected some kind of warning telling me that, to display somewhere.

  • Would also like to see conditions specifically for Windows (UWP) or Windows (NW.js), if possible.

  • I'm running Construct 3 in safe mode using "?safe-mode". Besides the URL itself containing the words, is there any indicator to confirm that C3 is actually running in safe mode?

    If not, would it be possible to implement an indicator in form of a notification or something similar?

  • Alright, that's good.

    How long does it usually take for beta releases to go stable?

    Thanks.

    They don't have a schedule as far as I know but I guess soon, it's been a while. They probably try to sort out some of the remaining bugs before release.

  • It's been added back into the PlatformInfo plugin in beta r123.

TheRealDannyyy's avatar

TheRealDannyyy

Member since 30 Sep, 2014

Twitter
TheRealDannyyy has 18 followers

Trophy Case

  • 10-Year Club
  • Jupiter Mission Supports Gordon's mission to Jupiter
  • Forum Contributor Made 100 posts in the forums
  • Forum Patron Made 500 posts in the forums
  • Forum Hero Made 1,000 posts in the forums
  • Regular Visitor Visited Construct.net 7 days in a row
  • RTFM Read the fabulous manual
  • Great Comment One of your comments gets 3 upvotes
  • Email Verified

Progress

18/44
How to earn trophies

Blogs