truefalcon's Recent Forum Activity

  • Problem Description

    the platforms are there but should not be seen but still collidable with and only some of the jumpthru behaviour platforms function properly

    in the link below i have hosted a .capx of my game which has some bugs

    edit uploaded to googledrive like asked

    https://drive.google.com/file/d/11XY2RS ... sp=sharing

    Description of Capx

    it is a platformer based on a voice acting rpg you start off on a bed in a boy's room

    Steps to Avoid Bug

      i did not try anything because i had no idea of what to try so i came here

    Steps to Reproduce Bug

      Just run the layout

    Observed Result

    platformer game character is not aligned properly height wise and detects false collisions

    Expected Result

    reframe from leaving layout and use jumpthru platforms properly all the time and actua;;y land on platforms and jumpthru platforms and not fall through them

    Affected Browsers

    • Chrome: (YES)
    • FireFox: (YES)
    • Internet Explorer: (YES)

    Operating System and Service Pack

    windows 10 service pack 12

    Construct 2 Version ID

    free version 255 as for game version it is 1.0.0.0

  • did you set the walls as solid and use the actions simulate left press and simulate right press?

  • Tried it but after selecting my faction and ship and username it just restarts over and over repeating the process.

  • No not at all, I can use my own method and figure out how to fix my problem.

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  • I am sorry but could you send a example file for construct 2 on how to do what you’re suggesting? Or I will go with my method.

  • Hmm... perhaps i could use a variable to keep track of which npc is talking and add 1 every time the animation finishes to this variable.

  • Okay I know how to use the animate text behaviour and have mugshots for one npc talking in a rpg but how do I change the animation of the mugshot to the second npc’s talking image and set a new typewriter text paragraph, sort of like a talking system in MegaMan battle network. No I am not making a MegaMan battle network fan game but rather a rpg of my own with the elements of mugshots. <img src="{SMILIES_PATH}/icon_e_smile.gif" alt=":)" title="Smile">

    Something like this

    https://m.youtube.com/watch?v=JDJ2M8hNsc4

  • If you use the Facebook behaviour and object and plugin, then you next need to look for a video on YouTube on how to apply Facebook features to your game or app and the video should be rather helpful.

  • Well it’s guaranteed that this way we get more features and scirra gets more money and more popular and then people will not need a subscription license anymore.

    Let’s say $245 for personal edition and $45 for each update or alternatively the business edition for $560 which includes 3.5 years worth of updates for free

  • Okay I understand why a subscription is in place but, why would anyone try to crack it? Also whom would try to crack it, when their IP address and account would soon be banned after cracking it, forcing them to either buy a new device or setup a new IP address and email and account and buy a legitimate legal subscription? Not me I am not that dumb.

    Here’s an idea why not just make updates mandatory for construct 3 and charge money to install them replacing the need for the subscription service? Sort of like a only pay for what you’re using service and then have a one time fee for the event that they don’t want updates and just a personal edition.

  • Okay but, what about a Nuerosky mindwave headset extension?

  • Imagine how much more popular scirra would be with a one time payment option for construct 3 and a PlayStation 4 exporter module, it would need a business edition license for construct 3 and you could double construct 3 personal edition license and say to the user if they make more than $5,000 with either construct 3 personal license or business license you in Force the subscription license requirements until they stop paying the service ends until they begin paying again.

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truefalcon

Member since 19 Sep, 2014

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