Sure, I will try again.
I will edit this post for the containing informations
Edit: I have 6 phases. (restaurants)
Each restaurant currently has 4 levels. (level)
At level 2 or 3 or 4 of each restaurant, you get a weapon. (Guns)
At the moment, the weapons are in the same sprite, but in different animations.
I, using a reference video to create the weapon exchange system: youtu.be/Us6aTgpreQ4
I managed to make them unlocked only when reaching the "X" LEVEL of restaurant number 1. (for now there is only 1 restaurant)
The main problem, is that I want, for example:
- When you have two restaurants, it will not be possible (due to the difficulty) to complete all levels of it in sequence.
- Soon you will have to do level 1 of an restaurant and then level 1 of another restaurant.
- The issue is that I can't store the weapons, so that with a "Q" click, it:
. . . . . Switch from level 1 weapon of restaurant "X" to weapon 1 of restaurant "Y".
Maybe this mechanic doesn't work very well.....
So it would probably be better to have a mechanic like this:
- An inventory where you equip a sequence of 4 weapons.
And by clicking on the "Q" or "E" button you replace the weapon that was in the Number 1 Value of the equipment, by the number 2 or 4 weapon.
What do you think, better the second idea, no?