JPixelArt's Recent Forum Activity

  • Sure, I will try again.

    I will edit this post for the containing informations

    Edit: I have 6 phases. (restaurants)

    Each restaurant currently has 4 levels. (level)

    At level 2 or 3 or 4 of each restaurant, you get a weapon. (Guns)

    At the moment, the weapons are in the same sprite, but in different animations.

    I, using a reference video to create the weapon exchange system: youtu.be/Us6aTgpreQ4

    I managed to make them unlocked only when reaching the "X" LEVEL of restaurant number 1. (for now there is only 1 restaurant)

    The main problem, is that I want, for example:

    - When you have two restaurants, it will not be possible (due to the difficulty) to complete all levels of it in sequence.

    - Soon you will have to do level 1 of an restaurant and then level 1 of another restaurant.

    - The issue is that I can't store the weapons, so that with a "Q" click, it:

    . . . . . Switch from level 1 weapon of restaurant "X" to weapon 1 of restaurant "Y".

    Maybe this mechanic doesn't work very well.....

    So it would probably be better to have a mechanic like this:

    - An inventory where you equip a sequence of 4 weapons.

    And by clicking on the "Q" or "E" button you replace the weapon that was in the Number 1 Value of the equipment, by the number 2 or 4 weapon.

    What do you think, better the second idea, no?

  • Hey people.

    Does anyone know how to set up a one-handed weapon exchange system, for each hand?

    So, for example:

    By clicking "Q", change the weapons of each hand, to another weapon that will be applied in each hand.

    And the weapons will only be applied/deposited in the player's "array" or "dictionary", if you complete a certain level.

    I have a weapon swap system when completing stages, but it only works with "a specific stage"... If I put more stages with new weapons, it wouldn't work...

    I'll send the code of what I already have ready. I hope it's understandable..

    imgur.com/bCkE2uc

    imgur.com/ZE8RRS9

    imgur.com/1ENfmZT

  • Sometimes, my enemies when they are created and running at the "fase" or layout, they shoot more than one time...

    Worked very nicely, love how u do it.

    thank u for sharing this content!

    Edit:

    Sharing the code

    imgur.com/Y2tCJzG

  • Works in a half way, better than before ( using parameters )

  • imgur.com/FsgxQ3D

    How do I make the same sprite (Created multiple times) launch the same attack as the others, on its own cooldown?

    I'm really trying and I'm not succeeding.

  • Which option take off the blur of the sprite?

    I wanted to choose this option for certain sprites, and not for others.

    Idk if it is pixel rounding. sorry by mistake

  • I wish I could enable or disable the pixel rounding of one or another sprite...

    But it doesn't seem possible, does it?

  • Try Construct 3

    Develop games in your browser. Powerful, performant & highly capable.

    Try Now Construct 3 users don't see these ads
  • I will study arrays :)

  • The problem was on event sheet.

    The layer of spawn was 0

    The layer of Magics are 10.

    Understood...

    Sorry for inconvenient, and thanks :)

  • I understood!

    Thank u

    But how do i program all these things? xD

    Its cool, but I'm still lost :P

  • I placed the spells on the top layer.

    I put z ordering at "1".

    But it remains the same...

    What can it be? ._.

    How can I send u more information?

  • imgur.com/wXueaLY

    That should be a thunder..

JPixelArt's avatar

JPixelArt

Member since 25 Mar, 2022

None one is following JPixelArt yet!

Trophy Case

  • 2-Year Club
  • Jupiter Mission Supports Gordon's mission to Jupiter
  • Regular Visitor Visited Construct.net 7 days in a row
  • RTFM Read the fabulous manual
  • Email Verified

Progress

6/44
How to earn trophies