Apox Inc's Recent Forum Activity

  • Learn more about your market's SEO Make sure you're posting things that will catch attention as well. Post work with good optimization and you will have sales coming quick. Now you still need a quality game as well because you don't want that attention you do catch to cause bad reviews.

  • Very nice

  • Make sure you're exporting in the correct format for that device, other than that not sure what it could be. Check through the capx for anything that could be causing it, but odds are if it's working in the preview it should work across whatever platform you're using

  • Fradno Photoshop will help you with Spriter but trust me, animating with photoshop is much hard than using Spriter. With Spriter you have much more control of the animations. You can set bones and joints which is extremely helpful when making more advanced movements.

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    is a video of a Spriter Demo

  • VIKINGS It sound to me like a general save game. Try this.

  • humpty If you would like to post your capx you can!

  • Top left of the screen is position x=0,y=0

    If you are using touch.x, touch.y and are not touching the screen this gives 0,0

    I'm not sure but it could be when you are trying to reference something that doesn't exist the return is 0,0 too

    LittleStain I think there is something that I am just looking over in the code itself. I can't figure it out though haha Once Yann replies again I can send him my capx and he can take a look at it.

  • Technical assistance request => How do I forum.

    Feel free when you want to talk only about the game itself and are looking more for player's feedback than having technical issues to make a new post in the "Work in progress/feedback request" section of the "your creation" forum.

    For the issue itself, it depends.

    No need for the video plugin, you can probably reproduce the effect with a Particle object with the correct settings (here trial and errors are your friends).

    Otherwise, you might create a flux of fixed sprites with sine and bullet behaviors.

    There's not one solution, and it first and foremost depends on what you're looking to do, how you setup your game/windowsize/layouts, etc...

    Kyatric I tried the particles with the sine and bullet behaviors already and so far that worked out the best. I may be able to get it working with a few variables and events.

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  • Ok my apologies but I am quite new to this website and do not know to much about it but I am certain I will learn

    SuitedSpider Yeah, simply export your game to the arcade. So we can all give feedback that way.

  • Your welcome, I guess!

    Naji You are part of the community! So you are involved in the thanks!

  • jakobdam Coulda used your help when I was makin my flappy clone XD

  • This looks awesome! I'm gonna be staying up to date on this!

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Apox Inc

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