TheRealCthulhu's Recent Forum Activity

  • Thanks for the help, also it seems I misremembered how the movement worked in that game, for some reason I thought that if you held W, you would move toward the cursor. The scroll to thing definitely helps though, thank you

  • It is possible that I might just be dense, but I'm looking to make a movement system similar to that of SAS4 (a game by ninja kiwi) where moving forward moves you towards the camera. I tried 8 direction movement, but as far as I can tell that doesn't seem to be a solution, and custom movement does not seem to be able to do it easily either, at least not without large amounts of unnecessary events. Could someone with a bit more experience than me, or just a better understanding help me out here? If more information is needed, I am happy to supply.

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  • I have tried using the repeat function. It has been combined with the wait action and the every x seconds function. neither seemed to work. I am trying to get 20 bloons to spawn on wave 1 then a different number on wave 2. My teacher nor I could figure it out. Some help would be appreciated

    https://www.dropbox.com/s/atw505rdsgepe8v/BTDc-HelpIsNeeded.c3p?dl=0

    Not sure if the images work. If they don't, there are two things to disable and one to enable

    DISABLE

    Is InWave

    X HasTwoEntrances

    and

    Set MaxBloonLayer to choose("...

    (^Only disable that action^ and not the whole event)

    ENABLE

    Is InWave

    X HasTwoEntrances

    Repeat 20 Times

    (Whole event and subevent)

    Tagged:

  • Not entirely sure if that is the right way to phrase this but when a zombie overlaps the LoS Box I made to trigger the peashooter to start firing, and a second zombie enters a different peashooters LoS Box, even if the first zombie dies, the first peashooter will continue firing until none of the LoS Boxes are colliding with a zombie.

    https://drive.google.com/file/d/1-KIMRWhCMsQ6XZCkFbKo01REib-XrzwL/view?usp=sharing for a download link so you can see the guts for yourself

    Not sure if there was a better way to share this

    This is for school so afaik I should be fine from copyright

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TheRealCthulhu

Member since 15 Feb, 2022

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