really fun game...
imralr .....just a few suggestions...
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or you can pin some small sprite in the middle of the ball...
No problemo
Set..Player is overlapping slope offset(X=0,Y=20)..add condition Player is on the foor(invert)...add action...set platform vector.....
...
You can change the angle of the enemy spawner to point in the direction you want them to face when spawned.
exactly...
..is not a problem in the tank rotation,but in a angle of the enemy spawner..
Compare(position) Player.X and Enemy.X
Well now i have another problem, the object is falling at randomized 3 positions, but the speed is not constant :s how to make the fallings object to allways have the same speed? my object has a platform movement :s
Well now i have another problem, the object is falling at randomized 3 positions, but the speed is not constant :s how to make the fallings object to allways have the same speed?
my object has a platform movement :s
thats oki now i would like to make this, the objects start falling very slowly and each 0.1s the speed of the falling objects speed up?
You must be joking....
.....if you insist on expression "choose" ..you can write choose(A.X, B.X, B.X,B.X.......C.X,B.X)
Set playback time to 0.5 seconds?
Member since 9 Sep, 2014