........ Y........
.....
fade-in..fade-out volume...
......
Volume fade in-fade out..
Or... Every tick set Master volume to Sprite.Opacity
Hmmm....
What about spawning two objects? One sprite on a blending layer for the lighting ,,,and another(particles) on a normal layer for the actual fire?
it does not matter what actually happens, but what the player sees...
Chupacabra 1...(Simplest way)
[attachment=0:hox5qrtt][/attachment:hox5qrtt]
Man,it's many ways to kill Chupacabra.....
Trust me..
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"Solids or any particular object" is overlapping "Particles"...."Particles" Destroy
Member since 9 Sep, 2014