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  • Many thanks!

    These will go a long way in helping me manage the project .

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  • So I've come to a point where the final decision is to build on multiple layouts vs one huge layout.

    What I'm struggling to get my head around is the best way to manage my objects in terms of multiple layouts that use common assets/objects. Research has given me Global Objects and Global Layers. Neither of which seem to work in this case. Essentially I'd like all the objects to be available on every single layout regardless of layers or it being duplicated from the initial layout.

    Also I get the feeling that I'm being a massive noob, creating the same four-five layers on ever single new layout..

    What are my options? If any..

    Thanks in advance

  • Bump.

  • Anonnymitet I've gone ahead and made the event into events. Though I've ran into another hurdle that I can't get my head around.

    I've made a family under 'Doors'. Which includes the Boolean that you used "PassDoor" with the following actions:

    Player set PassDoor to False

    System wait for 0.5

    Player set PassDoor to True

    But how do I go about the Player on collision with object DoorA > Player set position to DoorB and vice versa. How is this done using families? Or alternatively how is it done when the other three actions are executed under a single family?

  • Anonnymitet Hey thanks for taking the time to actually make those changes. I can clearly see the changes and their effects.

    I will go about making this family events things as this will be more efficient long-term.

    Also terming this a door was a poor choice of wording as it functions more like a portal than a door.

  • Hey signaljacker

    Here is the link to the .capx

    https://1drv.ms/u/s!AmL7frOTdrlpmTUDL1j1WXUP1SQn

    Thanks for taking the time!

    And apologies for the delay.

  • signaljacker Thanks dude it makes sense. Though probably a little too complicated for the to execute right now. What I decided to do is just work on a single layout for simplicity and see how that goes. The code now works correctly. However, I've run into another hurdle.

    How do I go about reversing the door objects function? Where I can use the same entrance to return to the door (In & Out Mechanic).

    I've attempted to make a set 2 of the door and entrance (with same code) which doesn't seem to work and confuses the engine.

  • Wouldn't it be more logical to move to the new Layout before position your character?

    Gives me the exact same result.

  • Hi guys,

    How do I get my player to go from one layout to another (Door Mechanic). Should be simple enough, but code doesn't seem to function.

    Player_Object: on collision with Door1 = Player set position to Entrance1

    Also tried adding additional action = System go to Layout X. Which works but does not take Player to Entrance1.

    So what needs to change?

    Faraz

  • Looks neat man!

    Really like how smooth it plays out.

    What is it with Zelda music?! Instantly takes me to a good place.

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  • Liked the trailer and the pixel animation sequences in them.

    Well done and good luck!

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TheZinc

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